Scriptname YetiSpikeDeath extends ObjectReferenceimport gameimport debugObjectReference property myObject autoObjectReference property SpawnPlace autoEvent OnActivate(ObjectReference akActionRef) SpawnPlace.PlaceAtMe(myObject)EndEvent
Scriptname YetiSpikeDeath extends ObjectReferenceimport gameimport debugObjectReference property myObject autoObjectReference property SpawnPlace autoEvent OnActivate(ObjectReference akActionRef) SpawnPlace.PlaceAtMe(myObject)EndEvent
Event OnActivate(ObjectReference akActionRef) Debug.MessageBox("Activated") SpawnPlace.PlaceAtMe(myObject) EndEventThat will tell you if your event is even firing.