Make Lycanthropy into a disease !

Post » Sun Nov 18, 2012 3:25 am

Yet your average 12-16 year old want things like "keeping armor after transformation" or flying werewolves. :rolleyes:

I agree , they will whine.
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Amy Masters
 
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Post » Sun Nov 18, 2012 5:25 am

It is. It's called rabies.
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Nikki Hype
 
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Post » Sun Nov 18, 2012 3:06 am

It is. It's called rabies.

Should really add a quest about an abandon ranch that is the home of a dog with rabies and have him named Cujo and the ranch is abandon because HE KILLED THEM ALL! :disguise:
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Veronica Flores
 
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Post » Sat Nov 17, 2012 5:37 pm

I agree , they will whine.
they whine anyway, they always do, worst part is the fact that some 12-16 year olds come here, to the forum! :ohmy:
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vanuza
 
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Post » Sat Nov 17, 2012 9:17 pm

There is already a thread on this in the Dawnguard Spoilers section.
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Vickey Martinez
 
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Post » Sun Nov 18, 2012 2:49 am

There is already a thread on this in the Dawnguard Spoilers section.

But there's no thread on this in the Dawnguard General Discussion is there ?
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CSar L
 
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Post » Sun Nov 18, 2012 6:39 am

I don't think lycanthropy will ever be made a disease again in TES, especially since I get the impression that vsions is fully against the idea of forced lunar transformations. They would either have to completely retcon the entire lore on lycanthropy (which is easier done with a whole new game, and a retcon like that would likely not go over well), or work out a good system that would allow the player to avoid forced transformations, like having the Ring of Hircine allowing the player to not forcibly transform on nights when the moons are full, allowing unlimited transformations, and if possible, giving the player good buffs while wearing the ring, like maybe increased health, stamina, and perhaps something else that could cover mages as well. The reason I think there should be stat increases like that is so that people won't complain as much about wasting an equipment slot that would be better used for their playstyle.
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Chloe Botham
 
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Post » Sun Nov 18, 2012 12:44 am

I don't think lycanthropy will ever be made a disease again in TES, especially since I get the impression that vsions is fully against the idea of forced lunar transformations. They would either have to completely retcon the entire lore on lycanthropy (which is easier done with a whole new game, and a retcon like that would likely not go over well), or work out a good system that would allow the player to avoid forced transformations, like having the Ring of Hircine allowing the player to not forcibly transform on nights when the moons are full, allowing unlimited transformations, and if possible, giving the player good buffs while wearing the ring, like maybe increased health, stamina, and perhaps something else that could cover mages as well. The reason I think there should be stat increases like that is so that people won't complain as much about wasting an equipment slot that would be better used for their playstyle.
When this happens, I will forsake my love for the Elder Scrolls. I hope other lore is ruined and retconed in gameplay, too.
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Darlene DIllow
 
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Post » Sun Nov 18, 2012 5:36 am

I don't think lycanthropy will ever be made a disease again in TES, especially since I get the impression that vsions is fully against the idea of forced lunar transformations. They would either have to completely retcon the entire lore on lycanthropy (which is easier done with a whole new game, and a retcon like that would likely not go over well), or work out a good system that would allow the player to avoid forced transformations, like having the Ring of Hircine allowing the player to not forcibly transform on nights when the moons are full, allowing unlimited transformations, and if possible, giving the player good buffs while wearing the ring, like maybe increased health, stamina, and perhaps something else that could cover mages as well. The reason I think there should be stat increases like that is so that people won't complain as much about wasting an equipment slot that would be better used for their playstyle.
They could easily have two strains in Skyrim, the Companions strain for the people who do not want forced lunar transformations, and the original strain with lunar transformations.
When this happens, I will forsake my love for the Elder Scrolls. I hope other lore is ruined and retconed in gameplay, too.
I will do this as well.
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Eileen Müller
 
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Post » Sun Nov 18, 2012 12:17 am

I don't think lycanthropy will ever be made a disease again in TES, especially since I get the impression that vsions is fully against the idea of forced lunar transformations. They would either have to completely retcon the entire lore on lycanthropy (which is easier done with a whole new game, and a retcon like that would likely not go over well), or work out a good system that would allow the player to avoid forced transformations, like having the Ring of Hircine allowing the player to not forcibly transform on nights when the moons are full, allowing unlimited transformations, and if possible, giving the player good buffs while wearing the ring, like maybe increased health, stamina, and perhaps something else that could cover mages as well. The reason I think there should be stat increases like that is so that people won't complain as much about wasting an equipment slot that would be better used for their playstyle.

I really hope your wrong :confused:
But I agree with dmel25, there could be 2 strains of Lycanthropy. The companions strain for those that want the power but without any of the downfalls and then a strain of the true Lycanthopy where your forced to turn on a full moon along with being able to change on your own once a day. Werewolf&Vampire has stated in the past before that there could be a little message appear that tells you that there will be a full moon that night, in doing this the player can choose to avoid cities if he/she wants to. Dawnguard was Beth's chance to do this, the wild werewolves could be carriers of the true form of Lycanthropy and by making them the carriers the chances of becoming a true werewolf are slim all because of how rare werewolf encounters are, thus making it a quest/venture to find a wild werewolf to contract true Lycanthropy OR players who wish to be righteous can then have a reason to hunt down the wild werewolves. But as it stands right now the only reason someone would want to go through the trouble of hunting down wild werewolves would be for the encounter, but if they where carriers of the disease then it adds a sense of urgency to the hunt all because the werewolf may infect others thus your trying to protect the populous or it may infect you in the process making it a dangerous venture hunting werewolf and you can RP from there.
Hopefully there's more in plan for the werewolves, the vampires got a DLC so I as a werewolf would like a DLC that had us in mind, perhaps a side quest to the Hunting grounds to say hello to Hircine, meet a werebear or two and perhaps become an Alpha werewolf. :biggrin:
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Luis Longoria
 
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Post » Sun Nov 18, 2012 1:14 am

perhaps a side quest to the Hunting grounds to say hello to Hircine, meet a werebear or two and perhaps become an Alpha werewolf. :biggrin:

I would LOVE to go to the Hunting Grounds and see Hircine in Skyrim! Being a wereweolf is one of my favorite things about TES. I spent so much time in Solthsiem during the Bloodmoon expansion back in the day. I couldn't get enough of it. In Dawnguard I made a char and became a Vampire Lord and it was pretty awesome, but it just doesn't compare to wolfing out. So, I'm hoping you are right and they'll feature at least some werewolf content in a future DLC.
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Laura Ellaby
 
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Post » Sat Nov 17, 2012 3:41 pm

I would LOVE to go to the Hunting Grounds and see Hircine in Skyrim! Being a wereweolf is one of my favorite things about TES. I spent so much time in Solthsiem during the Bloodmoon expansion back in the day. I couldn't get enough of it. In Dawnguard I made a char and became a Vampire Lord and it was pretty awesome, but it just doesn't compare to wolfing out. So, I'm hoping you are right and they'll feature at least some werewolf content in a future DLC.

They have whole faction plus a side quest dedicated to Lycanthropy. Plus the perks with Dawnguard. I want more Thalmor contents.
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Chelsea Head
 
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Post » Sat Nov 17, 2012 7:44 pm

They have whole faction plus a side quest dedicated to Lycanthropy. Plus the perks with Dawnguard. I want more Thalmor contents.
The Companions are NOT a werewolf faction, 4 members(not including the player) are werewolves, and by the end of it only one is still a werewolf. And the perk tree was just something to make the werewolf a little bit more like it should have been from day one, we need a DLC with Hircine, and normal werewolves/werebears. I will say this again, the Thalmor needs to be the next game, why does everyone want to do Thalmor stuff in a DLC that is a waste.
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Jessica Thomson
 
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Post » Sun Nov 18, 2012 12:03 am

They have whole faction plus a side quest dedicated to Lycanthropy. Plus the perks with Dawnguard. I want more Thalmor contents.
No, they have an entire faction dedicated to whiney little mutts who want to go to a misty realm to drink and belch and sit around on their fatasses all day while two of that group of people want to be normal.

The Companions are NOT a werewolf faction, 4 members(not including the player) are werewolves, and by the end of it only one is still a werewolf. And the perk tree was just something to make the werewolf a little bit more like it should have been from day one, we need a DLC with Hircine, and normal werewolves/werebears. I will say this again, the Thalmor needs to be the next game, why does everyone want to do Thalmor stuff in a DLC that is a waste.
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Marlo Stanfield
 
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Post » Sat Nov 17, 2012 5:22 pm

The Companions are NOT a werewolf faction, 4 members(not including the player) are werewolves, and by the end of it only one is still a werewolf. And the perk tree was just something to make the werewolf a little bit more like it should have been from day one, we need a DLC with Hircine, and normal werewolves/werebears. I will say this again, the Thalmor needs to be the next game, why does everyone want to do Thalmor stuff in a DLC that is a waste.

Because Nirn won't exists by the next game according to some, if the Thalmors aren't dealt with in a dlc.
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Emerald Dreams
 
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Post » Sat Nov 17, 2012 3:46 pm

Because Nirn won't exists by the next game according to some, if the Thalmors aren't dealt with in a dlc.
Then these people would be wrong because it is not like time actually goes by in the game as it does in real life, Bethesda could easily make the next game set like a few months to a year after the events in Skyrim, and that is when we take the fight to the Thalmor.
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rae.x
 
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Post » Sat Nov 17, 2012 7:30 pm

Then these people would be wrong because it is not like time actually goes by in the game as it does in real life, Bethesda could easily make the next game set like a few months to a year after the events in Skyrim, and that is when we take the fight to the Thalmor.

Who said I want to fight them.
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Kayla Keizer
 
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Post » Sat Nov 17, 2012 6:49 pm

Who said I want to fight them.
So Bethesda will not let us side with a Daedric Prince to take over the world, or join Alduin to destroy the world, or join Harkon and block out the sun, but you think they will let us be able to join the Thalmor... who want to destroy the world...
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Samantha Pattison
 
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Post » Sun Nov 18, 2012 4:38 am

I've actually brought up the "two werewolf strains" idea before, which would allow those in Skyrim who prefer not having lunar transformations to continue to not worry about lunar transformations, while those who want lunar transformations can get to have them. It makes perfect sense to me. I mean, the latest version of Tales of Lycanthropy does the disease already along with the option of lunar transformations, so it can definitely be done.

The real problem though tends to lie with the development pipeline, and possibly even the developers own personal preferences. I personally don't think it's a complete impossibility for lunar transformations to be reintroduced into the series, since you truthfully could set it up in a brilliant way pending development time that can be spent on it.

Ultimately, it's an unknown. Bethesda is always full of surprises, many of them pleasant, and others not so pleasant. They may decide to go back and add in having the ability to become a werewolf by fighting one, but I do have some concerns on what they may end up doing to the lore on lycanthropy in future DLC and TES titles. They better not do something like turning the Fighters Guild charter in Hammerfell into werewolves or something, because that would completely contradict the lore there, with Ebonarm and all that.

I would like to see lycanthropy returning as a contractible disease and lunar transformations for those that want those in an official update or in a sequel, though. That, or the ability to use mods on consoles.
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carly mcdonough
 
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Post » Sun Nov 18, 2012 1:46 am

I've actually brought up the "two werewolf strains" idea before, which would allow those in Skyrim who prefer not having lunar transformations to continue to not worry about lunar transformations, while those who want lunar transformations can get to have them. It makes perfect sense to me. I mean, the latest version of Tales of Lycanthropy does the disease already along with the option of lunar transformations, so it can definitely be done.

The real problem though tends to lie with the development pipeline, and possibly even the developers own personal preferences. I personally don't think it's a complete impossibility for lunar transformations to be reintroduced into the series, since you truthfully could set it up in a brilliant way pending development time that can be spent on it.

Ultimately, it's an unknown. Bethesda is always full of surprises, many of them pleasant, and others not so pleasant. They may decide to go back and add in having the ability to become a werewolf by fighting one, but I do have some concerns on what they may end up doing to the lore on lycanthropy in future DLC and TES titles. They better not do something like turning the Fighters Guild charter in Hammerfell into werewolves or something, because that would completely contradict the lore there, with Ebonarm and all that.

I would like to see lycanthropy returning as a contractible disease and lunar transformations for those that want those in an official update or in a sequel, though. That, or the ability to use mods on consoles.
I think Bethesda should have had the two strains, but made it so that the Companions were weaker than normal werewolves since they do not have lunar transformations, that way it is balanced. Companions= weaker werewolf, but no forced transformations and having to kill, and Normal strain= stronger, but forced lunar transformations.
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Erin S
 
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Post » Sun Nov 18, 2012 3:19 am

You know, modding is unbelievably entertaining and instead of standing on the sideline why dont you join us and create stuff?

I would gladly help out since I do have great experience with Morrowind BUT I do not have a good enough computer to play Skyrim so therefore, I cannot mod it.

Also, I agree with need a special type of Lycan-Disease that you get from wild werewolves.. Though still keep the Companions Werewolf Disease.
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JLG
 
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Post » Sat Nov 17, 2012 7:26 pm

I would gladly help out since I do have great experience with Morrowind BUT I do not have a good enough computer to play Skyrim so therefore, I cannot mod it.

Also, I agree with need a special type of Lycan-Disease that you get from wild werewolves.. Though still keep the Companions Werewolf Disease.
Actually you have that backwards, the Companions are the special type, and the other wild werewolves would be the regular strain.
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TRIsha FEnnesse
 
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Post » Sat Nov 17, 2012 9:42 pm

Actually you have that backwards, the Companions are the special type, and the other wild werewolves would be the regular strain.

I was regarding to Skyrim alone. Not to the whole lore of Tamriel in all together.
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Beast Attire
 
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Post » Sat Nov 17, 2012 3:37 pm

It would be useful for people that have blown it with the companions by becoming a vampire lord too many times
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Meghan Terry
 
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