I don't think lycanthropy will ever be made a disease again in TES, especially since I get the impression that vsions is fully against the idea of forced lunar transformations. They would either have to completely retcon the entire lore on lycanthropy (which is easier done with a whole new game, and a retcon like that would likely not go over well), or work out a good system that would allow the player to avoid forced transformations, like having the Ring of Hircine allowing the player to not forcibly transform on nights when the moons are full, allowing unlimited transformations, and if possible, giving the player good buffs while wearing the ring, like maybe increased health, stamina, and perhaps something else that could cover mages as well. The reason I think there should be stat increases like that is so that people won't complain as much about wasting an equipment slot that would be better used for their playstyle.
I really hope your wrong

But I agree with dmel25, there could be 2 strains of Lycanthropy. The companions strain for those that want the power but without any of the downfalls and then a strain of the true Lycanthopy where your forced to turn on a full moon along with being able to change on your own once a day. Werewolf&Vampire has stated in the past before that there could be a little message appear that tells you that there will be a full moon that night, in doing this the player can choose to avoid cities if he/she wants to. Dawnguard was Beth's chance to do this, the wild werewolves could be carriers of the true form of Lycanthropy and by making them the carriers the chances of becoming a true werewolf are slim all because of how rare werewolf encounters are, thus making it a quest/venture to find a wild werewolf to contract true Lycanthropy OR players who wish to be righteous can then have a reason to hunt down the wild werewolves. But as it stands right now the only reason someone would want to go through the trouble of hunting down wild werewolves would be for the encounter, but if they where carriers of the disease then it adds a sense of urgency to the hunt all because the werewolf may infect others thus your trying to protect the populous or it may infect you in the process making it a dangerous venture hunting werewolf and you can RP from there.
Hopefully there's more in plan for the werewolves, the vampires got a DLC so I as a werewolf would like a DLC that had us in mind, perhaps a side quest to the Hunting grounds to say hello to Hircine, meet a werebear or two and perhaps become an Alpha werewolf.
