Werewolves or Vampire Lords

Post » Sun Nov 18, 2012 5:46 am

I like both, but chose the Vampire Lord because it was the most recent one I played. I haven't played a werewolf since they added the perk tree, I guess I need to do that!
I played as fully perked werewolf at my friend's house, :o
I just ran around ragdolling people and even worse..... killing chickens!!
I loved it!! :biggrin:
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elliot mudd
 
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Post » Sun Nov 18, 2012 12:56 pm

Not to troll, but neither

I'm a Paladin!
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biiibi
 
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Post » Sun Nov 18, 2012 12:18 pm

Mauls: 487
Werewolf Transformations: 27
Necks Bitten: 6
Days as a Werewolf : 320
Days as a Vampire: 12

I rest my case.
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matt white
 
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Post » Sun Nov 18, 2012 3:10 pm

Lets see here werewolfs only get dieease immunity and form.

vampires get 25% buff from necomage perk 25% to sneak and illusion spells. Frost resistance. Can easy counter downsides. can leave form at any time.

I think vampires win this contest handsdown
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x_JeNnY_x
 
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Post » Sun Nov 18, 2012 9:15 am

All though I voted Werewolves. I haven't deprived my self of playing both. In Star Wars games such as KoToR I played light and Dark side...
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Marguerite Dabrin
 
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Post » Sun Nov 18, 2012 1:13 pm

Lets see here werewolfs only get dieease immunity and form.

vampires get 25% buff from necomage perk 25% to sneak and illusion spells. Frost resistance. Can easy counter downsides. can leave form at any time.

I think vampires win this contest handsdown

Some of the downsides anyway. I stand by what I said about the appearance being a significant drawback to Vampirism. The character customization menu is impressive, in my opinion anyway. However, vampirism and the impact it has on appearance kind of messes with my understanding of the menu. I've made enough characters that I am able to make them quite attractive, but vampirism screws that up and characters that appear attractive normally tend to be hideous once they have turned. I've been working more with the menu to see how I should approach vampiric characters in the future, but its still kind of irritating that it butchers the customization system and requires having to learn a whole new set of rules if you want to make decent looking characters.

Also, I wish Bethesda would get rid of the busted lip. That feature in particular is one of the major complaints I have with the vampire's appearance. It's ugly, it sticks out like a sore thumb, and I think it makes male characters look absolutely ridiculous because the color is so deep. It makes it look like the character is wearing lipstick. None of the other Volkihar vampires have this feature, why does the Dovahkiin?
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Chica Cheve
 
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Post » Sun Nov 18, 2012 5:35 am

None of the other Volkihar vampires have this feature, why does the Dovahkiin?
Drag(on) Queen perhaps?
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Niisha
 
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Post » Sun Nov 18, 2012 10:15 am

Although in real life I prefer werewolves. I really dig the Vampire Lord, maybe it's because I play mage characters. Plus if your playing a glass canon mage, it's cool to transform right before getting killed; and dominate. At first I thought the VL was going to be crap like the vanilla werewolf. But I find it very interesting. I just don't like the more blood you drink, the weaker your powers become. It should be the other way around.
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Dina Boudreau
 
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Post » Sun Nov 18, 2012 7:10 pm

Although in real life I prefer werewolves. I really dig the Vampire Lord, maybe it's because I play mage characters. Plus if your playing a glass canon mage, it's cool to transform right before getting killed; and dominate. At first I thought the VL was going to be crap like the vanilla werewolf. But I find it very interesting. I just don't like the more blood you drink, the weaker your powers become. It should be the other way around.

I think the lore for TES borrows quite heavily from Vampire: The Masquerade on that approach. Several of the VTM tribes have powers that directly correspond to the blood that they are consuming. Blood is the only way for them to hold onto their humanity and going without it for long periods of time turns them into the monsters that they really are. Blood-starved vampires in that lore will often have an appearance that becomes more grotesque and frightening as they go without it, as will their powers. A few of the VTM clans actually take advantage of this and go without blood for long periods of time, but it comes at a price as going without blood will often make them ridiculously powerful but cause their mind to degenerate to those of mere animals.

On another note, I finally got to make a great looking Mer vampire since the Dawnguard changes. While I like the angular faces of the Mer races in TES, I tend to round out those features so that they are not quite so prominent and are a bit softer. Doing so just ends up with a rather bizarre looking vampire. I thought mine looked uglier than Thrallmaster. Stick with the angular features to take advantage of the gaunt and I find that you will get a perfect blend of frightening yet attractive. Sorry if I ranted long enough about the appearance of vampires in Skyrim, I cannot get into the roleplay unless the characters look exactly or close enough to the version I have of them in mind. Vampirism throws a variable on the character customization system and one that is entirely outside of your control. I am quite happy with where I managed to get my Dunmeri vampire without the use of mods, as I have no access to them on the 360.
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Mrs. Patton
 
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Post » Sun Nov 18, 2012 6:32 pm

I think the lore for TES borrows quite heavily from Vampire: The Masquerade on that approach. Several of the VTM tribes have powers that directly correspond to the blood that they are consuming. Blood is the only way for them to hold onto their humanity and going without it for long periods of time turns them into the monsters that they really are. Blood-starved vampires in that lore will often have an appearance that becomes more grotesque and frightening as they go without it, as will their powers. A few of the VTM clans actually take advantage of this and go without blood for long periods of time, but it comes at a price as going without blood will often make them ridiculously powerful but cause their mind to degenerate to those of mere animals.

On another note, I finally got to make a great looking Mer vampire since the Dawnguard changes. While I like the angular faces of the Mer races in TES, I tend to round out those features so that they are not quite so prominent and are a bit softer. Doing so just ends up with a rather bizarre looking vampire. I thought mine looked uglier than Thrallmaster. Stick with the angular features to take advantage of the gaunt and I find that you will get a perfect blend of frightening yet attractive. Sorry if I ranted long enough about the appearance of vampires in Skyrim, I cannot get into the roleplay unless the characters look exactly or close enough to the version I have of them in mind. Vampirism throws a variable on the character customization system and one that is entirely outside of your control. I am quite happy with where I managed to get my Dunmeri vampire without the use of mods, as I have no access to them on the 360.

I only ever played VTM: Redemption. But I believe you are correct. I remember being told in redemption to beware the beast inside me. That if I kill an innocent I risk losing my humanity. Maybe Beth was inspired by VTM.
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Claudz
 
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Post » Sun Nov 18, 2012 12:14 pm

I only ever played VTM: Redemption. But I believe you are correct. I remember being told in redemption to beware the beast inside me. That if I kill an innocent I risk losing my humanity. Maybe Beth was inspired by VTM.

While I think it is a nice change of pace from the more traditional lore, I believe it was a poor system for actual gameplay. There is no real incentive to consume blood post-Dawnguard because the only cost is a weakened state in direct sunlight, as well as a higher weakness to fire. Both of these downsides are relatively easy to avoid based on Auriel's Bow or racial bonuses. I strongly disagree with many others that blood-starved status was the appropriate answer as I think it gets back to what made Morrowind annoying, that it became overly tedious to complete quests as a vampire. Instead, I think the system that makes vampires stronger as they consume blood makes more sense from a gameplay perspective.
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Jonny
 
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Post » Sun Nov 18, 2012 5:14 am

Not to troll, but neither

I'm a Paladin!

So am I. Werewolves are not undead.
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Jamie Lee
 
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Post » Sun Nov 18, 2012 5:57 pm

So am I. Werewolves are not undead.
They are unholy, though. A Paladin isn't just about fighting undead, but all unholy creatures and are against any form of desecration (such as corrupting a man's spirit with that of a beast).
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Mandy Muir
 
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Post » Sun Nov 18, 2012 7:38 pm

They are unholy, though. A Paladin isn't just about fighting undead, but all unholy creatures and are against any form of desecration (such as corrupting a man's spirit with that of a beast).

Which is probably why the Vigilant of Stendarr hate vampires and lycanthropes about equally as they are the first thing that pops into my head when I think "Paladins".
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Chris Guerin
 
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Post » Sun Nov 18, 2012 12:07 pm

They are unholy, though. A Paladin isn't just about fighting undead, but all unholy creatures and are against any form of desecration (such as corrupting a man's spirit with that of a beast).
Yup werewolves are unholy beasts as well if you are playing a paladin you can't pick and choose as Seraphym said its another reason why the vigilants hate werewolves and vampires equally. Plus gameplay does not really show it well in skyrim but when you become a werewolf you become more beast like you always think about the next "kill" the next hunt/challenge when you become a werewolf its almost all you think about. Its like a vampire and their lust of life aka blood since they must feed on the life of others it is hard lined into their minds.
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Christine Pane
 
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Post » Sun Nov 18, 2012 3:45 pm

Yup werewolves are unholy beasts as well if you are playing a paladin you can't pick and choose as Seraphym said its another reason why the vigilants hate werewolves and vampires equally. Plus gameplay does not really show it well in skyrim but when you become a werewolf you become more beast like you always think about the next "kill" the next hunt/challenge when you become a werewolf its almost all you think about. Its like a vampire and their lust of life aka blood since they must feed on the life of others it is hard lined into their minds.

Another way to think about it is to consider the origin of both vampires and lycanthropes. They are both the result of Daedra interference on Nirn, to which the Vigilants of Stendarr are quite opposed. It makes sense that they would oppose both given their distaste for the Daedra and where both of these powers came from. Regardless, the Vigilant of Stendarr are about as "paladin" as you can get so I'm inclined to believe that a lycan paladin is an oxymoron, at least within TES lore.
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R.I.P
 
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Post » Sun Nov 18, 2012 7:54 pm

Regardless, the Vigilant of Stendarr are about as "paladin" as you can get so I'm inclined to believe that a lycan paladin is an oxymoron, at least within TES lore.
To a point. As far as lore goes, a cure for lycanthropy isn't so simple. So if a paladin got infected with Sanies Lupinus and couldn't cure it in time, you could have a paladin werewolf. They would of course not be happy with the predicament and search for a cure, but in the mean time they'd be stuck with changing and killing under the full moons. They definitely wouldn't willingly make use of their new ability.
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Justin Hankins
 
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Post » Sun Nov 18, 2012 10:23 am

For me i'm dragonborn and walk my own path,if i'm attacked i'll defend myself with all the might of a dova.
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luis dejesus
 
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Post » Sun Nov 18, 2012 6:09 pm

To a point. As far as lore goes, a cure for lycanthropy isn't so simple. So if a paladin got infected with Sanies Lupinus and couldn't cure it in time, you could have a paladin werewolf. They would of course not be happy with the predicament and search for a cure, but in the mean time they'd be stuck with changing and killing under the full moons. They definitely wouldn't willingly make use of their new ability.

Fair enough. Thankfully, the Vigilant of Stendarr carry approximately five Potions of Cure Disease each for just such a possibility. At least, that is how it seems when I take them off of their corpse.
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carla
 
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Post » Sun Nov 18, 2012 5:25 am

For me i'm dragonborn and walk my own path,if i'm attacked i'll defend myself with all the might of a dova.
I can see why you would do that :confused:
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Joey Bel
 
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Post » Sun Nov 18, 2012 5:54 pm

For me i'm dragonborn and walk my own path,if i'm attacked i'll defend myself with all the might of a dova.
You know I kind of wonder if the spectral dragon thing from Dragonborn would carry over in wolf form...that way I could be a wolf with the might of a dova.
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Elizabeth Davis
 
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