Health, Magicka, Stamina Abilities without RedGreen text?

Post » Sun Nov 18, 2012 12:08 pm

Is it possible to make constant effect abilities that increase/decrease health/magicka/stamina that do not make the Player's attribute text turn green or red?

I've made a magic effect and ability like this: http://img267.imageshack.us/img267/7967/abilitym.jpg
And here's what it looks like in game: http://img684.imageshack.us/img684/2403/2012082300001p.jpg

I know I can use the SetAV command, but for the purposes of my mod, I need to use spells, abilities or perks to apply these bonuses.
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Farrah Lee
 
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Post » Sun Nov 18, 2012 1:13 pm

I just tried making Perks (spell based) instead of abilities and it still changes the attribute text color.
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Erich Lendermon
 
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Post » Sun Nov 18, 2012 10:53 pm

I think it is always green or red if something has gone into the actor value modifier, which is what everything does that isn't SetActorValue. So I think you'll have to change it with SetActorValue, but be careful with keeping track of your changes because it's permanent and I'm sure you eventually want to change it back (but keep other permanent changes made later).
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elliot mudd
 
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Post » Sun Nov 18, 2012 11:56 pm

Thanks seventyfour, that makes complete sense. I guess I'll just have to find a workaround and use the SetBaseAV functions.
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Mike Plumley
 
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