Adding Optional Quest Objectives?

Post » Sun Nov 18, 2012 4:09 pm

I have a quest I'm building where the actual Quest giver doesn't know how you should solve the quest, and tells you to speak to a few different people. These people all offer the Dovahkiin different methods of solving the quest, each of which I would like to add a new Optional flagged objective. How do I do that exactly? Would I just put in the dialogue fragment GetOwningQuest().SetObjectiveDisplayed(StageNumber) or something like that?
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lilmissparty
 
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Post » Mon Nov 19, 2012 1:36 am

Yes - and then remember to SetObjectiveCompleted all of them when one of them is done.
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Sebrina Johnstone
 
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Post » Sun Nov 18, 2012 11:18 am

Yes - and then remember to SetObjectiveCompleted all of them when one of them is done.
Thanks!
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Taylah Haines
 
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