I have an interesting conundrum.
I'm working on a large worldspace project, and its coming along swimmingly!
However there appears to be a problem. But first, the Setup:
Setup:
Two modders: KatoPlato (me), and Tophloaf
Both Creation Kits are up to date. Version Control activated on both systems. CK version 1.6.89.0
The Mod is a total conversion of Skyrim. Using a no terrain Skyrim.esm of about 17MB
No problems with the following files: Westeros.esm (base worldspace with WRLD, LAND, LTXT), Terrain.esp (Small changes made to the land to make it look nice, will merge soon).
Big problems with the following files: MapLocations.esp (location markers and XMarkerHeadings for use with the in game map), TheNorth.esp (only unique building assets in this plugin, and placed in the first city area for Object LOD).
More than 30 unique objects created and successfully imported into the Creation Kit and placed in a unique Worldspace.
Problem:
MapLocations.esp
- Problems on his CK but not on mine
- Toph created the file, I haven't touched it as far as editing it in any way is concerned. I can load it up just fine in the CK and in game, and both times it works.
- Toph has not been able to load it in game and has not had luck making it work.
- We can redo this file if push comes to shove.
TheNorth.esp
- Problems on my CK but not on his
- I created this file, and put in all of the assets, which right now, are just buildings that our fellow modders created in SketchUp and 3DS Max
- We have both edited it to some degree. He places the buildings that I import.
- Some of the new assets get displaced to the 0,0 cell in the worldspace nearly every time. There doesn't appear to be a relation to who moves the objects, but every time certain objects seem to be displaced to 0,0. And this appears to manifest only in my CK. In his CK, everything is where it should be.
- We would rather not have to redo this file...
So, guys what could be causing this?
I'll provide more info if needed.