Debug.SendAnimationEvent(victim , "bleedOutStart")
Debug.SendAnimationEvent(victim , "bleedOutStop")
Obviously doesn't work on things that don't have bleedout anims, like bears and such, but that's OK.
My question is, along with this, can I force the NPC to say its bleedout dialogue (things like "if I could just stand up...")?
I suspect you need to use: http://www.creationkit.com/Say_-_ObjectReference, however it wants a topic property for an argument. I found the Bleedout topic under the Dialog window, but it doesn't show up in the choice dropbox when I add a topic property to my script.
Does anyone know a solution to this? I apologize if the question is dumb, but search didn't turn up anything and I'm having a lot of trouble sorting out how dialog works in Skyrim.