So all schools of magic, including enchanting, no smithing, and no alchemy. If I have any perks left over after all of that, I will add pickpocket and maybe a few sneak perks.
Once I get access to the Atronoch forge, I'll make a Daedric dagger, no perks in one-hand, two hand, just a delivery system for high fire and shock enchantments on it.
I'll probablly have him heavily focused on destruction (no-duel casting) the most out of any school, I will have a follower with me at all times, Kharjo the Khajiit guard for the caravans. So since I have a follower I don't see a need for twin souls perk in conjuration as that might break the game having 3 fighting for you. Alteration mainly for the perks and paralyze, I have no interest in magical protection. No idea what kind of shouts I would use. I'm starting him on adept difficulty and after he gets strong enough I'm bumping it up to master.
He's gonna be kind of a dark mage, doing Daedra quests and such, but not totally by the book evil, more gray than bad.