Pissed about npcs being killed.

Post » Tue Nov 20, 2012 9:30 pm

...

Also I dont like how the dawnguard are attacking the towns like vampires do (if you joined the vampires). It does not make any sense.
...

Wait, are you saying that if you play through as a vampire, there are random Dawnguard attacks on towns?
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WTW
 
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Post » Wed Nov 21, 2012 4:33 am

Wait, are you saying that if you play through as a vampire, there are random Dawnguard attacks on towns?

My lone vampire character never had the Dawnguard attacking towns, they always attacked him, in towns, in strongholds at the castle and just about every where else. I was always worried the guards and NPC's might join in against the Dawnguard though, since that character is Thane in every hold of Skyrim. He never waited long enough to see what would happen, the Dawnguard pests are pretty easy to kill.
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Lil'.KiiDD
 
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Post » Wed Nov 21, 2012 12:59 am

My lone vampire character never had the Dawnguard attacking towns, they always attacked him, in towns, in strongholds at the castle and just about every where else. I was always worried the guards and NPC's might join in against the Dawnguard though, since that character is Thane in every hold of Skyrim. He never waited long enough to see what would happen, the Dawnguard pests are pretty easy to kill.

Thanks. So, the DG may randomly spawn and attack you in a town, but they do not attack the townsfolk themselves (the way vampire spawns seem to)?

And yeah, I'd be worried about the locals getting involved on my account, too.
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CSar L
 
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Post » Wed Nov 21, 2012 6:05 am

Thanks. So, the DG may randomly spawn and attack you in a town, but they do not attack the townsfolk themselves (the way vampire spawns seem to)?
And yeah, I'd be worried about the locals getting involved on my account, too.
Dawnguard NPCs attack me everywhere, including towns and just outside the main gate of towns. Guards and named NPC townspeople always defend me, but this may be because my old character has done all of their quests including the generic sell them wood or ore ones at mills and mines.

I've had people die from Vampire attacks, but never from the Dawnguard. I'll have to pay more attention next time because it may be that the Dawnguard don't hit them back.
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Rachell Katherine
 
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Post » Wed Nov 21, 2012 6:10 am

Wait, are you saying that if you play through as a vampire, there are random Dawnguard attacks on towns?

Ive only had seen it once so I dont know if it was a glitch. They came from the main gate and two guards near the gate attacked them. I dont know who started it because I was coming from the secret thieves guild exit when I see guards pulling out there weapons and heading to the gate. Thats when I see dawnguard troops attacking the guards.
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Hearts
 
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Post » Tue Nov 20, 2012 9:14 pm

Ive only had seen it once so I dont know if it was a glitch. They came from the main gate and two guards near the gate attacked them. I dont know who started it because I was coming from the secret thieves guild exit when I see guards pulling out there weapons and heading to the gate. Thats when I see dawnguard troops attacking the guards.

Were they perhaps vampires pretending to be Dawnguard?
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Neko Jenny
 
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Post » Wed Nov 21, 2012 11:52 am

My character is living out of Whiterun and she is now level 68 not done any of the Dawnguard content yet and now Whiterun is getting empty of NPC's and guards because vampires are attacking them most nights. Even one guy from Riften who follows that Nord woman about Mjoll I think her name is, well he is dead as well. I would of thought they would of been essential npcs.

Why shopkeepers and citizens rush in to attack Vampires and their well armed thralls is beyond me I would expect them to run away and hide. And the city guards to repawn eventually.
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Nicole Mark
 
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Post » Wed Nov 21, 2012 2:46 am

Wait a second....guards tell you about Dawnguard at level 10, but if you start a new game the attacks start right away? Does the quest populate in your journal after the first attack?
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Ann Church
 
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Post » Wed Nov 21, 2012 11:50 am

Wait a second....guards tell you about Dawnguard at level 10, but if you start a new game the attacks start right away? Does the quest populate in your journal after the first attack?

The attacks do not start straight away for a new character, not unless they go join the Dawnguard before getting any hints. Always the player will be told the towns are being attacked by vampires before they get an attack, it might be well after level 10 before you get the warning and the quest is added to the journal. But nothing bad is going to happen in towns till you find out one way or another. And even being told and having the quest in the journal, does not mean you are going to get any attacks. Just means you should be prepared for them.
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C.L.U.T.C.H
 
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Post » Wed Nov 21, 2012 11:12 am

RIP Captain Lonely Gail he was killed yesterday by a vampire attack. Windhelm is getting empty. Also missing a Dunmer Elf woman not seen her for a while either.
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sw1ss
 
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Post » Wed Nov 21, 2012 5:32 am

RIP Captain Lonely Gail he was killed yesterday by a vampire attack. Windhelm is getting empty. Also missing a Dunmer Elf woman not seen her for a while either.

Yeah the cities in my Vamp play-through are basically ghost towns with just guards and essential NPC's walking around. I don't think I'm going to bother even trying to go any further with it. I'll just retire my vamp lord and assume he lives forever in the castle (or whatever it is that undead do, if living isn't correct).

Starting a new character and keeping DG turned off. This character is a rogue who will be doing the thieves guild only so I probably won't even turn DG on. If I ever turn DG on again it will only be when my character is ready to run straight through the DG MQ without stopping. I hate that I'll miss the other things that DG adds, but it can't be helped.

In retrospect I will say that I have never seen a DLC screw up the vanilla game so bad. Tribunal, Bloodmoon, Shivering Isles, none of them ever screwed up the vanilla game. I really am at a lost at what Bethesda was thinking. The idea is cool I guess to have the DLC affect the vanilla game, but the collateral damage is just way too high.
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Danii Brown
 
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Post » Wed Nov 21, 2012 4:17 am

The vampire attacks start way sooner than level 10 and without prior notification. Also I encountered vampire servants + hellhounds in the wilderness (bandit camps) and attacking the stables. They even killed a horse without me even noticing that attack since there was a master vampire in town. So the master vampire in town was killed but I had no clue there was a simultaneous attack on the stables. I don't know if the horse will respawn so I resurrected him even if I don't need a horse for the moment.
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Lovingly
 
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Post » Wed Nov 21, 2012 2:42 am

I haven't had a Dawnguard attack inside a town since my last post, but have had a few just outside towns and the Dawnguard do attack the guards that come to my defence.
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Kellymarie Heppell
 
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Post » Wed Nov 21, 2012 7:31 am

If you are on pc download my skyrim people protected from steam,its a lifesaver.
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Rik Douglas
 
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Post » Wed Nov 21, 2012 6:42 am

Well I just lost a fair few NPC's at Falkreath, but it was not a vampire attack. Coming out of the general store heading toward the Jarl's hall 2 legendary dragons a blood dragon and 3 dawnguard turn up. Talk about overkill! Will have to go back and try that a different way.

Edit
And will have to remember to save more frequently. :(
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Trista Jim
 
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Post » Wed Nov 21, 2012 7:37 am

100% for the first attack after "Awakening"; 5% for all subsequent attacks, unless you've shot out the sun; then it's 25%

Attacks can only occur once a day, and will occur either if the percentages line up (see above), or it's been 20 days without an attack. They only occur between the hours of 9 PM and 5 AM.

The attacks begin at level 8, and they will stop once Harkon is defeated; they consist of either a vampire boss and two thralls (one melee, one missile), or a vampire boss and two death hounds.

These attacks occur only in habitations; some locations have multiple habitations which may result in more frequent attacks (such as the road to Whiterun, passing the Honningbrew Meadery and numerous farms).

Fast travel can take days to complete, thus giving the illusion that attacks are occuring exceptionally frequently.

***

...25% chance... for the spawning of a vampiric traveler clad in black robes. He's docile unless you get close, wherupon he'll shout "Die, Dawnguard!" and attack. Scripting comments indicate he was at one point going to transform into a vampire lord, but in the final game, he does not.

It seems that he doesn't appear if you side with the Volkihar instead.

Global DLC1HarkonDead must be at 0; it is set to 1 at the end of "Kindred Judgement". So the attacks should cease if Harkon is killed.

However, blotting out the sun can cause attacks that ignore the time of day.

Habitation meaning any location with the keyword "LocTypeHabitation"; usually, any area populated by NPCs, including settlements and farms.

The change location event may be triggered by going in and out of buildings, but the attacks never occur more than once a day, unless you've the bad luck of having an attack cross midnight.

I myself witnessesed but one attack. My little brother, playing the Dawnguard side, had one or two in which no one died.
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Anne marie
 
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Post » Wed Nov 21, 2012 1:04 am

I find it ironic that when you play vanilla Skyrim with a big bad dragon at the very begining who is going to destroy the world. If you choose to ignore the MQ you don't get dragon attacks and townsfolk don't die. You play Dawnguard with Vampires Vs Vampire hunters and choose to ignore the MQ and all the townsfolk die.

One of these is a figurative death of the world the other is the actual death.

Perhaps Bethesda are just priming the world for a furture DLC where Skyrim slides into Coldharbour?
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sarah
 
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Post » Wed Nov 21, 2012 3:39 am

I myself witnessed but one attack. My little brother, playing the Dawnguard side, had one or two in which no one died.
I've had the Traveler show up in Riften even though I sided with the Vampires. It was an instance where I had to reload because there was a Vampire, 2 thralls and the Traveler all in the market at the same time. I just had so many NPC deaths I reloaded and I've never seen the Traveler again.
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Emily Martell
 
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Post » Wed Nov 21, 2012 12:17 am

i agree they should replace people who die so we continue with doing quest or selling items and buying items. it annoys me very much
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Everardo Montano
 
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Post » Tue Nov 20, 2012 11:05 pm

Great feature in theory, terrible in execution especially when there's a limited amount of merchants and they have finite money.
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Alexander Lee
 
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Post » Wed Nov 21, 2012 2:28 am

i agree they should replace people who die so we continue with doing quest or selling items and buying items. it annoys me very much
I'd like a shout that gives a temporary major buff to the health of all NPCs around me who are not hostile to me. That way the survival of townspeople would still be up to me, and there would still be a risk, but I'd have the option to manage it much easier. Players who like the threat could choose not to use it.
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Fam Mughal
 
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Post » Wed Nov 21, 2012 6:38 am

I lost Belethor and Adrienne in one Traveler attack in Whiterun. Fortunately I am on PC so I used the console to replace them.
Ysolda stays in Belethor's shop and just says "You shouldn't be in here." It would have been nice to have her take over the shop, then I would have left him dead.
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tegan fiamengo
 
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