Best Way to get Random Body on a single ActorBase?

Post » Mon Nov 26, 2012 2:57 am

Does anyone know the most efficient way of getting a random body attached to a single ActorBase? For instance, I want to randomize different skin tones for one ambient character who has a special script attached.

I have tried creating a set of actors with unique faces/traits and then stuck them in a LeveledCharacter list and used that LeveledCharacter as the ActorBase in the single, ambient character (to inherit traits from). However, there seems to be some issues with crashing/fps when doing this, especially when there's more than 5 ambient characters on screen. It works fine when I'm not using a LeveledCharacter at all, however.



I wanted to know if anyone has discovered a better way of doing this? Especially one that doesn't involve periodic crashing?
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