Does anyone think Bethesda's glitch-finding and coding team

Post » Sun Dec 09, 2012 6:13 pm

I think they should all be fired and replaced. The amount of glitches in Skyrim is not tolerable. I'm trapped in Vahlok's Tomb because I just cannot get out of it. It freezes in the damned loading screen no matter how many times I reload. Seriously. Bethesda's coding and glitch finding team is just incompetent. It is amazing how Oblivion, a 6 year old game is more stable and less glitchy than Skyrim.
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STEVI INQUE
 
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Post » Sun Dec 09, 2012 9:22 am

Agreed.

We all thought gamesas would get better when they fired their head of QA their head of QA left of their own accord after they released Mothership: Zeta for FO3. Yes, it was that bad.

However, the current team is much better than whoever did QA for Daggerfall. Daggerfall is finally stable "enough" after version 2.13. Seriously, it is version 2.13. When's the last time you saw a game patched beyond 1.something-or-other?
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marina
 
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Post » Sun Dec 09, 2012 3:31 pm

Well, when you consider the scale of the game itself, having that many bugs could be expected. the game has a total play time of like 4 months total. Doing a thorough beta test would take longer than making the game. If you ask me, they do a crack job at it because with a game with such huge amounts of content and mod-ability, it is a wonder that it just crashes on startup. ~100 bugs for a game with huge amounts of play time is good in my book. They also patched many of them within the first month or so.
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Danielle Brown
 
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Post » Sun Dec 09, 2012 2:18 pm

Agreed.

We all thought gamesas would get better when they fired their head of QA their head of QA left of their own accord after they released Mothership: Zeta for FO3. Yes, it was that bad.

However, the current team is much better than whoever did QA for Daggerfall. Daggerfall is finally stable "enough" after version 2.13. Seriously, it is version 2.13. When's the last time you saw a game patched beyond 1.something-or-other?

Honestly, they're still just [censored] plagued with problems. Its like they hired their glitch testers and coders from a damned mentally disabled school, that's just how incompetent Skyrim's gltich/coding team feels judging by the amount of game breaking crap is on here.
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Hairul Hafis
 
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Post » Sun Dec 09, 2012 8:59 am

Well, when you consider the scale of the game itself, having that many bugs could be expected. the game has a total play time of like 4 months total. Doing a thorough beta test would take longer than making the game. If you ask me, they do a crack job at it because with a game with such huge amounts of content and mod-ability, it is a wonder that it just crashes on startup. ~100 bugs for a game with huge amounts of play time is good in my book. They also patched many of them within the first month or so.

This [censored] would be okay if the consoles had console commands like the PC version. But it doesn't. If this number of glitches is normal for Skyrim, why isn't Oblivion an unplayable mess full of loading screens loading forever?
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Sarah Bishop
 
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Post » Sun Dec 09, 2012 12:27 pm

I don't think I like wishing for people I don't know to be fired, unless they're doing something that actually endangers lives, like flying a plane while drunk. :dry:

I'd guess it often has more to do with the time they're given to test. Wouldn't surprise me if that becomes shorter and shorter all the time, particularly in terms of having a completely finished product to test (think of how often last-minute development changes seem to be made). Not that I know for sure.
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Abi Emily
 
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Post » Sun Dec 09, 2012 1:16 pm

I don't think I like wishing for people I don't know to be fired, unless they're doing something that actually endangers lives, like flying a plane while drunk. :dry:

I'd guess it often has more to do with the time they're given to test. Wouldn't surprise me if that becomes shorter and shorter all the time, particularly in terms of having a completely finished product to test (think of how often last-minute development changes seem to be made). Not that I know for sure.

The coders and glitchtesters are not doing their damned jobs properly. If you don't fly a plane properly for an airline you get fired, if you don't do your accounting properly for a bank or whatever you get fired. If you allow this amount of glitches to go on in a game unfixed. Then yeah you deserved to be fired. I love Bethesda, I love their artists, their designers, and their writers. But what could really [censored] off are their glitch testers and coders. They need to give more time for testing and coding.
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Amy Siebenhaar
 
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Post » Sun Dec 09, 2012 6:57 am

I've had no real problems with Skyrim bugs, nor with Oblivion or Fallout 3 for that matter. Only Bethesda game I've suffered problems with was Morrowind years and years ago. Developing (and porting) a game to work on 2 consoles and a myriad of different PC options isnt easy, so some bugs will of course sneak through.

If you're on the PC then you can usually fix or at least escape most bugs pretty easy, but if you're on 360 or god help you, PS3, then you've got serious problems :(
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JeSsy ArEllano
 
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Post » Sun Dec 09, 2012 2:59 pm

I've had no real problems with Skyrim bugs, nor with Oblivion or Fallout 3 for that matter. Only Bethesda game I've suffered problems with was Morrowind years and years ago. Developing (and porting) a game to work on 2 consoles and a myriad of different PC options isnt easy, so some bugs will of course sneak through.

If you're on the PC then you can usually fix or at least escape most bugs pretty easy, but if you're on 360 or god help you, PS3, then you've got serious problems :(

Yeah I know, I don't see why they couldn't add console commands on consoles. There's a [censored] ton of glitches. I don't know how Bethesda didn't even patch them yet. Seriously. I'm expecting 1.9 to fix every [censored] memory and loading issue. I'm on the [censored] verge of breaking my Skyrim disk.
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Angela Woods
 
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Post » Sun Dec 09, 2012 8:35 pm

The coders and glitchtesters are not doing their damned jobs properly. If you don't fly a plane properly for an airline you get fired, if you don't do your accounting properly for a bank or whatever you get fired. If you allow this amount of glitches to go on in a game unfixed. Then yeah you deserved to be fired. I love Bethesda, I love their artists, their designers, and their writers. But what could really [censored] off are their glitch testers and coders. They need to give more time for testing and coding.
My point is you don't know these people or the environment they have to work in. It's not like you're their boss and know they actually svck/are slackers at their job.
Argue that the game needed more testing and development time, but ... meh. Whatever. Not like Beth's gonna listen to people on the forums about whether whole departments should be fired/hired anyway. Carry on.
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Nina Mccormick
 
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Post » Sun Dec 09, 2012 12:10 pm

Yeah I know, I don't see why they couldn't add console commands on consoles. There's a [censored] ton of glitches. I don't know how Bethesda didn't even patch them yet. Seriously. I'm expecting 1.9 to fix every [censored] memory and loading issue. I'm on the [censored] verge of breaking my Skyrim disk.

Well remember, it IS Skyrim, so a game this massive can take a long time to fully fix. And we know that Bethesda's been desperately working to get the PS3 version fixed so they can actually release some DLC for it, so they're not taking the Blizzard approach of 'working as intended'. So it may take a long time, but if your glitch is common then it might get fixed.

Otherwise I'd recommend searching everywhere to see if anyone else has encountered this and knows how to get past it.
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Spooky Angel
 
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