Request: Werewolf lockbreaking

Post » Tue Dec 18, 2012 11:24 am

Imagine this: You are a rampaging monstrous wolfbeast from Oblivion itself. You are in the process of chowing down on a fort full of hapless bandits. But suddenly, an obstacle appears. There is a door. This door has a lock on it. In human form, you'd just whip out your trusty picks and make short work of this minor nuisance. As a werewolf, even if you brain was smart enough, your hands are far too large for such fiddly shenanigans. But your size and strength, though they work against you with locks might also aid you; what manner of protection would some flimsy wood serve against such a mighty creature? You'd demolish such barriers in moments.

But alas, such a sensible thought is not open to us in regular Skyrim, a fact which is pretty damn annoying. If you use a mod such as Werewolf looting, you can lockpick you way through any doors or chest you find, but that doesn't make sense. You oughta be able to shatter brittle metal beneath your gargantuan hands.

Now, you might be thinking, well okay, you can break open locks as a werewolf. Why bother with picks at all, then? This just makes them redundant. But I laugh with scorn at you, good sir/madam, because

1) Breaking open locks is hardly going to be quiet. You'd be alerting everyone and their mothers while doing so. If you want to be stealthy, transforming into a giant beast will not be much good to you.

2) As I said, you need the required perks to be able to open better locks. If you come across an adept lock, but you only have perks for novice, then you're not going to be able to break into there.

3) The werewolf transformation (unless you have a mod which can change this) is only usable once per day. You're not gonna be transforming every time you come across a chest. And even if you did, unless you had a mod which allowed you to revert transformations, you'll be waiting around for a while till you return to a humanoid state.

and finally, being a werewolf makes other people hostile, so there's that.

Ideally, what I want is a new werewolf perk tree; lockbreaking. To be able to smash more difficult locks the more perk points you put into the tree. Possibility of also being able to destroy locks as a human would also be neat, but no necessary. I know there is a mod which allows you to use weapons to break open locks, but it's not been updated for a while.

Thanks for reading.
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(G-yen)
 
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Post » Tue Dec 18, 2012 8:03 pm

A agree to a point, I don't think you should be restricted by perks as to wich lock you can break. It makes more sense to me to just let a werewolf break any lock with one perk, or even just by default. after all, doesn't matter how complexe a lock is, it doesn't mean it is made out of harder materials.
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Janine Rose
 
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