[REL] BeastSkeletons

Post » Thu Dec 27, 2012 7:03 pm

Pictures:

http://img441.imageshack.us/img441/3060/55451204.jpg

http://img547.imageshack.us/img547/200/68793508.jpg

http://img11.imageshack.us/img11/719/54480127.jpg


Hello I have decided to prerelease the mod befoure I coudl fix some issues that are relative to modding in ck and not the models themselves that work fine ...

the issues I am having are the skeletons not resting as they should in the right place and the summoned ones stay invisible ... hoping that downloaders may help fix the issue and enjoy the I have released there ...

much thanks woudl go to whoever assists me in fixing those issues and eventually improve the minimod ...

http://skyrim.nexusmods.com/mods/manageuploads/?id=28957

Locations :

Yngol's barrow exterior

Soutfringe Sanctum exterior


on the former locations the skeletons do not lie resting as they shoudl ...


Doomstonetundra01 exterior ( the summoned one sticks invisible for duno what reason and is not summoned rez by the magician )

You can locate the Resources in the CK with the ISS codename that stays for issgard mod , since I use that folder structure to grant future compatibility with my mod is suggested to respect that disposition ... tough you may alter at your distreption if you like ...

the actual resources added are encskeleton types , summoned , and statics and havoked skulls and tail...
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Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Thu Dec 27, 2012 1:44 pm

Looks great. You might want to change the link to http://skyrim.nexusmods.com/mods/28957, the one you posted is for managing uploaded files.
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Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm


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