How do I make a pulsing ability?

Post » Tue Jan 08, 2013 11:49 pm

I wish to have something trigger on my player every second (or shorter) if certain conditions are met. What will need to happen might need to be a spell. So I assume the following:

Create a spell, e.g. PulsingAbility: ability/constant effect/self and put that on my player.
PulsingAbility will have an effect, e.g. PulsingEffect: ?/constant effect/self
How do I make this effect 'trigger' every 1second? Must I attach a script that removes the ability onEffectStart and onEffectFinish I wait 1 sec and then add the ability back?

Then I need to make a another spell: spell/fire and forget/self
I assume I need to add the conditions here on this spell?
This spell will have an effect that does what I want it to do, to my player.

My logic good?
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