» Wed Jan 09, 2013 1:44 pm
I'm not interested. I like to handle eating, drinking, sleeping, bathing myself. To me, one-size-fits-all rules are not roleplaying.
I tailor my sets of 'survival rules' to meet the requirements of each character. Some eat often, some characters eat less often. Some characters sleep often, some characters sleep less often. Some characters bathe regularly, some characters rarely bathe.
And the rules may change depending on the context. Some characters may bathe more often when they are in a town and bathe less often when they are in the wilderness. And most of my characters eat and drink less often when they are in danger.
My aim in roleplaying is to find anologues from real life and apply them to my gaming. And more often than not blunt-force, across-the-board rule sets imposed by someone else do not support my roleplaying, they impede it.
Another reason why I dislike the apporach taken by so-called 'hardcoe modes' or 'hardcoe mods' is philosophical. My philosophy of game design is very simple: I want to be rewarded for taking an action whenever possible. I do not want to be penalized for not taking an action. hardcoe modes tend to penalize the player for not taking an action. That feels merely like 'busy work' to me. I am performing actions on a regular schedule, a schedule that has been decided by somebody else, and a schedule that may or may not have any relevance to the character I am playing.