Who Would Enjoy Survival Mode?

Post » Wed Jan 09, 2013 9:43 pm

I'm positive this has been discussed many, many times, but who else would enjoy a survival mode? Quite frankly, I tried it out in New Vegas for the stupid achievement, but quickly found myself svcked in. I remember staying in the beginning town forever because I was afraid I'd starve or die from dehydration out in the wastes. It even forced me to explore in a completely different fashion. Whereas I would normally explore in a linear fashion (taking the shortest route possible), I would wander to any place that might have supplies.

That said, do you guys think this sort of mechanic could be good for Skyrim? Note that I'm not talking about Fallout's injury system. It's a great idea, but it opens up another can of worms that can get kinda dicey.
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Jessica White
 
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Post » Wed Jan 09, 2013 10:30 am

I think they should definitely implement some sort of hardcoe/survival mode into the next game. :) I don't want to have to start a new character, again, for any achievement at this point in time.
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Horror- Puppe
 
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Post » Wed Jan 09, 2013 8:11 pm

I think they should definitely implement some sort of hardcoe/survival mode into the next game. :) I don't want to have to start a new character, again, for any achievement at this point in time.

Let's assume that it's purely for RP purposes. No achievements or any of that shenanigans.
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A Lo RIkIton'ton
 
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Post » Wed Jan 09, 2013 5:41 pm

Let's assume that it's purely for RP purposes. No achievements or any of that shenanigans.

Then I would be all for having it implemented right away :)
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Wayne W
 
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Post » Wed Jan 09, 2013 6:43 am

I loved New Vegas' survival mode and would love a similar feature in Morrowind. I found that it helped with the immersion experience.
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celebrity
 
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Post » Wed Jan 09, 2013 3:18 pm

No, but I wouldn't mind it being there for all those who desire it.
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gary lee
 
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Post » Wed Jan 09, 2013 11:17 am

I think DID players would love it. Me? I could care less. I would be happy for people who would want it though.
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Queen of Spades
 
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Post » Wed Jan 09, 2013 1:44 pm

I'm not interested. I like to handle eating, drinking, sleeping, bathing myself. To me, one-size-fits-all rules are not roleplaying.

I tailor my sets of 'survival rules' to meet the requirements of each character. Some eat often, some characters eat less often. Some characters sleep often, some characters sleep less often. Some characters bathe regularly, some characters rarely bathe.

And the rules may change depending on the context. Some characters may bathe more often when they are in a town and bathe less often when they are in the wilderness. And most of my characters eat and drink less often when they are in danger.

My aim in roleplaying is to find anologues from real life and apply them to my gaming. And more often than not blunt-force, across-the-board rule sets imposed by someone else do not support my roleplaying, they impede it.

Another reason why I dislike the apporach taken by so-called 'hardcoe modes' or 'hardcoe mods' is philosophical. My philosophy of game design is very simple: I want to be rewarded for taking an action whenever possible. I do not want to be penalized for not taking an action. hardcoe modes tend to penalize the player for not taking an action. That feels merely like 'busy work' to me. I am performing actions on a regular schedule, a schedule that has been decided by somebody else, and a schedule that may or may not have any relevance to the character I am playing.
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Chica Cheve
 
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