Activate dart trap via script, and make it do no dmg?

Post » Mon Jan 21, 2013 2:19 pm

I have a scene in which the player and an NPC are peppered by dart traps. I need two things to happen, and it isn't working and I'm unsure as to the cause:

1. I need the dart traps to fire via script. I currently just call Activate() on the two parent dart traps (Linked refs with their 'children' traps, like the normal dart setup). However they do not fire.

2. I need them to do no damage so I'm in complete control of things. To achieve this, I copied the dart weapon and set the damage to 0, as well as making it not taken as hostile, etc. I then redirected the properties on the two parent traps to my weapon so that it's used.

For whatever reason, something is preventing the dart traps from even firing. Any ideas?

Thanks,
AJV
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