Of course, "World of Warcraft” is the long-reigning king of the massively multiplayer online games. And when “The Elder Scrolls Online” http://www.nbcnews.com/technology/ingame/elder-scrolls-online-takes-aim-world-warcraft-815107 many of the franchise’s long-time fans not only complained (at times loudly and angrily) that their beloved series was straying down the wrong path, they worried that "TESO" was looking too much like a “WoW” knockoff.
But Firor said that, since the spring of last year, his team has been tweaking and changing the game to make sure “The Elder Scrolls Online” feels first and foremost like, well, an Elder Scrolls game.
“[The changes] were all 100 percent driven by, 'hey, we need to make sure that the minute anyone sits down to play the game, they know it’s an Elder Scrolls game,'" he told me. “We went to the mouse-driven combat system that anyone who played ‘Oblivion,’ ‘Morrowind’ or ‘Skyrim’ on a PC will easily be familiar with… We made the character proportions a little more realistic and a little grittier. We did a whole bunch of things with the content to just kind of give the feeling that it’s the Elder Scrolls world.”
But Firor said that, since the spring of last year, his team has been tweaking and changing the game to make sure “The Elder Scrolls Online” feels first and foremost like, well, an Elder Scrolls game.
“[The changes] were all 100 percent driven by, 'hey, we need to make sure that the minute anyone sits down to play the game, they know it’s an Elder Scrolls game,'" he told me. “We went to the mouse-driven combat system that anyone who played ‘Oblivion,’ ‘Morrowind’ or ‘Skyrim’ on a PC will easily be familiar with… We made the character proportions a little more realistic and a little grittier. We did a whole bunch of things with the content to just kind of give the feeling that it’s the Elder Scrolls world.”
There has been some discussion on here about whether the apparent changes after the initial announcement were fan driven. It seems that they were.
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