Golden Saints

Post » Mon Feb 04, 2013 9:23 am

There are also Vigilants of Stendarr all over Skrim, and they have one job.....
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Michelle Smith
 
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Post » Sun Feb 03, 2013 11:44 pm

How anyone can call Bethesda lazy considering all that is contained within Skyrim and it's DLC is inane.
Yes! And do you have any idea of how hard they work? I remember a developer posting about how they would stay nights away from their families just to get the insurmountable amount of work done!
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Jessica Thomson
 
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Post » Mon Feb 04, 2013 12:23 am


Golden Saints on Solstheim make about as much sense as Flame Atronachs in Skyrim.

And there are plenty of Flame Atronachs in Skyrim. Of course, there are also Orc Strongholds all over the place, but no Ogrim; no Winged Twilights, even though there's a shrine to Azura; no Hungers, even though there's a shrine to Boethiah; no Scamps, even though there's a shrine to Mehrunes Dagon; and no Daedroth or Clannfear.
Daedra can't roam Mundus as freely in the fourth era as they could in the third. When the Amulet of Kings was destroyed and Martin mantled Akatosh, the bridges between Mundus and Oblivion were essentially sealed. Virtually all atronachs (or daedra at all) that we see are either summons or thralls.
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BRAD MONTGOMERY
 
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Post » Mon Feb 04, 2013 3:09 am

Considering the Daedric Prince in question is Hermaeus Mora, why logically would a Daedra that has absolutely nothing to do with him appear? Lurkers and seekers are far more appropriate to a Daedric Prince like Hermaeus Mora than a skimpy golden skinned Daedra like the Golden Saints.
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Sunnii Bebiieh
 
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Post » Mon Feb 04, 2013 2:33 am

I think they're talking in comparison to older games.
For a video game, Skyrim is the [censored].
For a TES game, Skyrim IS [censored].
yeah, this pretty much sums it up for me. I'm thinking about buying morrowind off steam and letting skyrim gather dust. its getting boring
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Grace Francis
 
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Post » Mon Feb 04, 2013 1:22 pm

It was called the Oblivion Crisis.
No more free roaming Deadra.
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Beth Belcher
 
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Post » Mon Feb 04, 2013 12:26 pm

why_would_a_telnavvi_master_need_to_summon_a_lessar_daedra_in_the_first_place_he_could_destory_anything_with_novice_spells_let_alone_master_spells

also_sorry_for_underlines_space_bar_died
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Lory Da Costa
 
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Post » Mon Feb 04, 2013 8:57 am

I do find some of the responses rather humorous...and some insightful. I wouldn't ever claim that Bethesda is lazy, there is too much to this game (and expansions) for me to say something of that nature. Personally, I always preferred them as a summons to anything else, and wouldn't mind seeing them again at some point down the road.
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James Potter
 
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Post » Mon Feb 04, 2013 8:16 am

Right, I realize that this is Solstheim...

The Golden Saints were everywhere in Morrowind. WIth a lot of the creatures and fauna moving into Southern Solstheim...wouldn't Golden Saints begin to appear as well? They were a Summonable creature in Morrowind, and with the Telvanni Mage making an appearance...just thinking out loud here.
Golden saints was boss random encounters in Morrowind, at high level you run into them a lot.
However they was not at Solstheim in bloodmoon either, usualy any dlc has its own enemies.
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Eliza Potter
 
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Post » Mon Feb 04, 2013 3:54 am

Sheogorath never needed a rhyme nor a reason to send the Golden Saints or the Daedra Seducers in Morrowind, or Daggerfall.
By the time of the Oblivion crisis one never ran into them outside of the Shivering Isles though.
No idea why on that, other than possible goings on in Sheogorath's Realm.
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Rachell Katherine
 
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Post » Mon Feb 04, 2013 9:42 am

Right, I realize that this is Solstheim...

The Golden Saints were everywhere in Morrowind. WIth a lot of the creatures and fauna moving into Southern Solstheim...wouldn't Golden Saints begin to appear as well? They were a Summonable creature in Morrowind, and with the Telvanni Mage making an appearance...just thinking out loud here.

There are lots of Deadra that did not make the trip from Morrowind. In the 200 plus years they probably went back to Oblivion.
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Lynne Hinton
 
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Post » Mon Feb 04, 2013 11:58 am

yeah, this pretty much sums it up for me. I'm thinking about buying morrowind off steam and letting skyrim gather dust. its getting boring

Ok... bye.

Sheogorath never needed a rhyme nor a reason to send the Golden Saints or the Daedra Seducers in Morrowind, or Daggerfall.
By the time of the Oblivion crisis one never ran into them outside of the Shivering Isles though.
No idea why on that, other than possible goings on in Sheogorath's Realm.

This.
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James Smart
 
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Post » Mon Feb 04, 2013 10:34 am

How about, not every single bloody thing from previous games needs to be in the current one?

Seriously, there's only so much time they can spend on development. I would rather they make new things, like seekers and lurkers, than give me a shinier version of something I've seen before.
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Lily Evans
 
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Post » Mon Feb 04, 2013 3:43 am

yea... solstheim is not morrowind, it's just a island near morrowind, therefore no golden saints.
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Natalie Harvey
 
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Post » Mon Feb 04, 2013 5:55 am

Okay let's be clear...Morrowind was not the capital of Golden Saints. You don't see Oghrims or Winged Twilights galavanting around either. These things just don't have license to wander Mundus anymore.
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Lucie H
 
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Post » Mon Feb 04, 2013 6:06 am

Okay let's be clear...Morrowind was not the capital of Golden Saints. You don't see Oghrims or Winged Twilights galavanting around either. These things just don't have license to wander Mundus anymore.

Where does it actually say that? I figured that Morrowind had free roaming daedra because there were more sorcerors and cultists summoning them, hence most of them were in shrines, on the Telvanni east coast, Sheogorad and Red Mountain. I assume High Rock is similar. Summoning a golden saint for even a minute is difficult, hardly anyone in Skyrim or Solstheim would know how to do it.
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DeeD
 
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Post » Mon Feb 04, 2013 12:45 pm



Where does it actually say that? I figured that Morrowind had free roaming daedra because there were more sorcerors and cultists summoning them, hence most of them were in shrines, on the Telvanni east coast, Sheogorad and Red Mountain. I assume High Rock is similar. Summoning a golden saint for even a minute is difficult, hardly anyone in Skyrim or Solstheim would know how to do it.

Well...Martin Septim happened...And the Oblivion Crisis happened...So a lot of people got really paranoid about dealing with anything associated with Oblivion...

It's why the Vigilants of Stendarr exist.

People need to remember the Oblivion Crisis didn't just happen in Cyrodil.
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willow
 
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Post » Mon Feb 04, 2013 8:13 am

Golden Saints follow Sheogorath's domain, if my memory serves right. It's pretty obvious Hermeus Mora has dominance right now.
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Lauren Denman
 
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Post » Mon Feb 04, 2013 12:17 am

Daedra can't roam Mundus as freely in the fourth era as they could in the third. When the Amulet of Kings was destroyed and Martin mantled Akatosh, the bridges between Mundus and Oblivion were essentially sealed. Virtually all atronachs (or daedra at all) that we see are either summons or thralls.
Exactly why a Golden Saint roaming the wilderness makes about as much sense as a Flame Atronach roaming the wilderness.

So why one, but not the other?

@Bethesda working oh-so-hard: http://www.iguanadons.net/Unofficial%20Skyrim%20Patch%20Version%20History.html
Explain why we need an unofficial patch if Bethesda isn't lazy. The only time they wish to do work is when it earns them loads of $$$ -- which is fine, considering this is America and $$$ means everything.. but to release a product with such obvious faults, and refuse to fix it even after the community has essentially done most of the work for you, is just plain old LAZINESS.

Like I said before, we have weapon perks for swords, maces, and axes, but we're only able to bind a one-handed sword or two-handed axe through Conjuration -- please, someone, justify that. Anyone.

You can't. It's just another example of Bethesda being lazy (and short-sighted, but we'll leave that for another day).
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joeK
 
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Post » Mon Feb 04, 2013 5:07 am

Exactly why a Golden Saint roaming the wilderness makes about as much sense as a Flame Atronach roaming the wilderness.

So why one, but not the other?

@Bethesda working oh-so-hard: http://www.iguanadons.net/Unofficial%20Skyrim%20Patch%20Version%20History.html
Explain why we need an unofficial patch if Bethesda isn't lazy. The only time they wish to do work is when it earns them loads of $$$ -- which is fine, considering this is America and $$$ means everything.. but to release a product with such obvious faults, and refuse to fix it even after the community has essentially done most of the work for you, is just plain old LAZINESS.

Like I said before, we have weapon perks for swords, maces, and axes, but we're only able to bind a one-handed sword or two-handed axe through Conjuration -- please, someone, justify that. Anyone.

You can't. It's just another example of Bethesda being lazy (and short-sighted, but we'll leave that for another day).

Seriously if they took the time to include every spell and every enemy from the previous games, the [censored] thing would never come out. There is this annoying little thing called TIME. Btw there is Bound Bow and now Bound Dagger, but feel free to ignore those to prove your baseless Beth is lazy argument.
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Jessie
 
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