For those who played Bloodmoon, what was the story behind those three named hagravens? There is no quest for them I could find, so I assume they were in Bloodmoon.
as I recall there was no hagraven in bloodmoon, just normal witches, all random encounters. there was a cave I recall with more primitive nords and witches that remind me a bit of skyrim's forsworn.
spriggans were there in full force and a major oponent as you built the colony. if you got to bloodmoon at low level, that's the point where you flee back to morrowind 8D
there was a lot more barrows but they were verry small and all verry similar. basically a single chamber with perhaps 7 double draugr sarcophagus, (those resting places in the walls where they sleep, usually a lower bed and a upper bed). but the barrows themselves rarely had more than a few draugr showing up along with skeletal wolves (which were fun). Not much of a challenge.
the biggest caves were quest related.
-a cave full of ice attronach with a mad wizard
-a big werewolf cave (with lots of werewolves)
-karstag labyrynth
other places of note
-the lair of the udyfryke (the only snow troll in solstheim, in fact the only troll in solstheim)
-various small rieklings caves
the dragonborn version (which I haven't played yet, being on pc) appear to have less locations, but they seem to be skyrim size (from videos)
so overall it's probably a better version
I find anoying that they turned ravenrock into a redoran colony. couldn't the redoran build their own ?
I was expecting to see the same old colony, perhaps larger with a castle and a temple, on its way to becoming a city
(200 years is a long time, long enought to grow to city size)
but no, from the video... they appear to have trashed the old design
It was verry riften like, mixed with some windhelm touches (the massive stones in windhelms)
I would have liked to see that architecture style again.
too bad they didn't throw in blacklight and western morrowind in the package, they could have put the dark elves there instead.
it's almost as if they trashed the old solstheim and created a mini-morrowind instead,
being too lazy to build the real thing
the vocano is on vardenfell which is a separate island, and occupy less than 33% f the province.
from the telvani coast to the western zone, and all the way south to blackmarsh borders,
there is a lot that have never been seen on today's hardware
in the original tes game arena, vardenfell only contained one massive dungeon, dagoth ur,
and the areas outside of that island were verry much like cyrodil in style, real houses,
much more like mournhold (in tribunal expansion) or cheyindal (in oblivion/cyrodil border with morrowind)
the funny redoran architecture was explained in the game as being due to the emperor crab shell found in the ashlands,
as well as many other smaller crab shells found, which they used to build houses in the ashlands, which is devoid of trees anyway
so I don't think mainland or solstheim redoran architecture would look anything like the vardenfell architecture
but well ... their mistake I guess. it's incoherant.
telvani are something else. it's a lot more credible. they grow them magically.
dragonborn still worth it I think.