Having trouble with the "Add Actor Value Mult" Entry

Post » Sun Feb 17, 2013 12:54 pm

It seems whenever I set the AV to be added to something that has a different in-game name than script name (examples include archery/marksman and speech/speechcraft, and also values which I've renamed for the purposes of my mod) it seems to break the CK in some way: I set the value to lockpicking (which I've replaced with the in-game name of "thievery") then hit "okay". The perk entries window now shows the relevant entry but under "data 3" it shows the in-game name "thievery" instead of the script name "lockpicking." Then if I go to open it to alter it further I get an error message saying it couldn't find an AV called "thievery" and it resets the value to "AbsorbChance" (the first option alphabetically.)

I haven't tested this in-game yet to see if it works or not. It may simply be an error with the CK, and once I get into the actual game it functions fine. Anyway, thought I'd go ahead and see if anyone else has played with this and if there's a good workaround in case this bug breaks the function.
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liz barnes
 
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Post » Sun Feb 17, 2013 12:40 pm

Well, this appears to simply be an error in the CK. The perk works as intended ingame. The bug makes it mildly annoying to edit the perk, but that's all.
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SEXY QUEEN
 
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