» Mon Feb 18, 2013 8:32 am
They had these in Age of Conan, and they worked fine. Most of the animations were short enough. In PvP, the player who was performing the fatailty would become invulnerable to attack while it played out. As soon as it was over they took damage again. It really was a rewarding feature and I would fully support a similar system in this game. Here's to hoping.