One of the things that disturbed my Skyrim Experience the most was the difference in hitpoints and damage of different subtypes of enemies, e.g. bandit-chiefs take 20 sword hits to die and kill you with two strikes, while the common bandit (no prefix/sufix) in the very same dungeon litereally dies on sight and can`t scratch the paint on your armor.
Is there any Combat Mod, Scaling mod etc.pp. that makes the common enemies a bit tougher, the "chiefs" a tad weaker, relatively?
What about, for exacle, Deadly Combat with "hardcoe Damage" and "higher armor cap"-modules enables?
I play on Master, however.