Ask Us Anything: Variety Pack 2

Post » Sat Feb 23, 2013 4:32 am

http://www.elderscrollsonline.com/en/news/post/2013/02/22/ask-us-anything-variety-pack-2

A lot of info we already knew, but this has to be the most gameplay-oriented bit of info yet. Restoration Staff skill trees are mentioned, as well as passives and buffs. Oh, also, dual-wielding is in, weapon loadouts are confirmed, and another reference to choices having a lasting impact. And finally they've confirmed what I always wanted to hear: dedicated healer is possible. Me likey. :smile:
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stevie critchley
 
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Post » Sat Feb 23, 2013 4:03 am

Besides maybe some information about inventory organization (I'm not sure if its new or not, but its the first time I've heard it), I don't think any new information was included. Like always, though, I enjoyed reading it.
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SaVino GοΜ
 
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Post » Sat Feb 23, 2013 7:00 am

nice. some actual gameplay/mechanics questions.
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Susan
 
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Post » Sat Feb 23, 2013 7:06 am

Besides maybe some information about inventory organization (I'm not sure if its new or not, but its the first time I've heard it), I don't think any new information was included. Like always, though, I enjoyed reading it.

We already got that from a question submitted by Osarion and answered on the skype interview with Paul Sage, but yeah, that is a nugget and is worth repeating. The confirmation of loadouts is definitely new to me.
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GRAEME
 
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Post » Sat Feb 23, 2013 6:34 am

Yeah I really like te larger focus on gameplay elements this time. I don't mind lore questions but that's all they've been doing lately. While a lot of it may not be "new" quite a few things were made clear rather than left in the foggy state they were in. (Inventory, equipping, class roles and flexibility, etc.) while most of it has been talks about its nice to have more solid answers.
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lillian luna
 
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Post » Sat Feb 23, 2013 9:10 am

Really nice bits of class info in this one.

Although I'm confused about the question and answer about having a weapon in one hand and spell in the other. The Devs answer makes it sound like we won't be equipping spells like in Skyrim but will be casting spells or abilities regardless of what weapon we have equipped. Meaning you could be a Mage wielding two daggers and still be able to shoot fireballs and such. I'm all for being able to customize and make different builds but that just seems a bit out of sorts to me if thats how it works.
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Sabrina Steige
 
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Post » Fri Feb 22, 2013 7:42 pm

I have an add:

Will hitting an enemy with a restoration staff help to level restoration? lol.

*thwack* Heal you useless Nord *thwack* I will cure your headache *thwack*
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Anthony Rand
 
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Post » Sat Feb 23, 2013 1:06 am

I am still looking for information if mages can use staffs to hit people and monsters with in melee like what we see in the video trailer. Would be cool if a mage could use the staff as a melee weapon as well as a focus for magic.
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Prohibited
 
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Post » Sat Feb 23, 2013 4:28 am

Really nice bits of class info in this one.

Although I'm confused about the question and answer about having a weapon in one hand and spell in the other. The Devs answer makes it sound like we won't be equipping spells like in Skyrim but will be casting spells or abilities regardless of what weapon we have equipped. Meaning you could be a Mage wielding two daggers and still be able to shoot fireballs and such. I'm all for being able to customize and make different builds but that just seems a bit out of sorts to me if thats how it works.


Yeah - like I said on the other thread, this creates the impression that the lack of "news" lately is due to the final gameplay and character design decisions.

Be patient - when they finish fleshing this out they will add the news you're waiting for.

I'm guessing while equipping a "restoration staff" you will be able to select any of your restoration spells and channel it through that. There may even be different types of restoration staff. Some may amplify effects. Others may add area effects. Now that would be cool, and add another dimension to it.
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Rhiannon Jones
 
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