Softlocking And Unrealistic Combat

Post » Sat Mar 16, 2013 6:40 pm

So apparently, once you lock on to a target with your bow/spell etc, even if the enemies tanks step in front of the Projectile, it will pass right through them and hit your Softlocked target.

I think they should put a little more effort into coming up with creative combat strategy, not that I don't appreciate what they are doing, but I honestly am baffled to why a Tank can't step in front of a softlock target and take the incoming hit? Or anyone for that matter.

http://www.youtube.com/watch?v=XF6mImW_wgQ

^^Shoddycast talks about this and gives specific information.
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Julie Ann
 
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Post » Sat Mar 16, 2013 10:48 pm

You can choose not to softlock and I think there will be situations where it will be better not to use it.
I find it hard to imagine someone being pure ranged class if there was no way to shoot at someone in a closed space if there is this massive tank guy in heavy armor standing between you and your target.
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djimi
 
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Post » Sat Mar 16, 2013 3:50 pm

It continually blows my mind how people can complain about a system that they both have no experience with and do not know the full limitations of...

Here's a suggestion. Wait until the Beta before criticizing it.

Also, why should we care about anything 2 completely unknown guys say and think?

(I'm sorry if any of that comes off harsh or anything in any way, just being serious)
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kitten maciver
 
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Post » Sat Mar 16, 2013 11:04 pm

So apparently, once you lock on to a target with your bow/spell etc, even if the enemies tanks step in front of the Projectile, it will pass right through them and hit your Softlocked target.

I think they should put a little more effort into coming up with creative combat strategy, not that I don't appreciate what they are doing, but I honestly am baffled to why a Tank can't step in front of a softlock target and take the incoming hit? Or anyone for that matter.

http://www.youtube.com/watch?v=XF6mImW_wgQ

^^Shoddycast talks about this and gives specific information.
I'd like to see you hit player 199 out of 200 way in the back in a large scale battle.
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Eddie Howe
 
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Post » Sun Mar 17, 2013 12:05 am

I'd like to see you hit player 199 out of 200 way in the back in a large scale battle.

I'd like to see you hit player #2 right at the front with the performance drop, lag and frame rate issues that this game will more than likely have. 200 players! Its not 'epic' its just overkill. I have seen ArenaNet's Guild Wars 2 frame rate drop to a ridiculous level when there are 50+ people on screen at once. But four times that number? If Zenimax Online, with no released game under their belt, can pull off 200 players on your screen at once with no performance drop or any other issuse, I'll eat my keyboard.
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Jennifer May
 
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Post » Sun Mar 17, 2013 4:52 am

I'd like to see you hit player #2 right at the front with the performance drop, lag and frame rate issues that this game will more than likely have. 200 players! Its not 'epic' its just overkill. I have seen ArenaNet's Guild Wars 2 frame rate drop to a ridiculous level when there are 50+ people on screen at once. But four times that number? If Zenimax Online, with no released game under their belt, can pull off 200 players on your screen at once with no performance drop or any other issuse, I'll eat my keyboard.
They designed their game engine to handle that smoothly, though that isn't good insurance on the players side. My gpu can handle anything TESO throws at it, my cpu? haha.. it'll explode from 200 players, I hope I get an upgrade, or at least a new motherboard so I can overclock.
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Ridhwan Hemsome
 
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Post » Sat Mar 16, 2013 3:51 pm

You can choose not to softlock and I think there will be situations where it will be better not to use it.
I find it hard to imagine someone being pure ranged class if there was no way to shoot at someone in a closed space if there is this massive tank guy in heavy armor standing between you and your target.

Yeah, I was just baffled that while you're fighting someone and using ranged abilities that the Characters have ghost like traits if you're locked onto someone behind them.
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cutiecute
 
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Post » Sat Mar 16, 2013 9:09 pm

Yeah, I was just baffled that while you're fighting someone and using ranged abilities that the Characters have ghost like traits if you're locked onto someone behind them.

it's not a new concept by any stretch.
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Gracie Dugdale
 
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Post » Sat Mar 16, 2013 3:57 pm

I'd like to see you hit player #2 right at the front with the performance drop, lag and frame rate issues that this game will more than likely have. 200 players! Its not 'epic' its just overkill. I have seen ArenaNet's Guild Wars 2 frame rate drop to a ridiculous level when there are 50+ people on screen at once. But four times that number? If Zenimax Online, with no released game under their belt, can pull off 200 players on your screen at once with no performance drop or any other issuse, I'll eat my keyboard.

Yeah, we know many people saw GuildWars 2. Their engine is not perfect for massive battles.
But did you see Dark Age of Camelot or Warhammer Online: Age of Reckoning? Fluent battles, no huge perfomance drops.

I call GuildWars 2 a "wannabe designer game". Everything has to look really AWESOME and PRETTY along with TONS OF EFFECTS.
Such battles require less effects. Matt Firor is really experienced and I'm glad they build their game and their engine around AvA. In this case I'm pretty optimistic.

I like this "softlocking". It shows that skills won't be AoE-based like in - snap, again! - GuildWars 2. Designing autoattack of each profession for AoE-targeting is just dumb. Singletarget skills should ALWAYS do more damage than AoE-skills.
Imagine now: In TESO you could have a preperationtime for your pretty strong, singletarget critshot. You stand on your hill and you choose your target. After you prepared that skill your target disappears in the hostile mass. And your deadly shot gets "absorbed" by a huge tank.

I think it guarantees that you are able to choose your target wisely. Obviously hitting a mage with a cloth armor would be better than such a plated-tank.
"Epic battles" are kinda "hard battles" in my opinion. You should think about what target you pick first. Whether having AoE skills only or getting deadly shots absorbed by tanks who block your target - Both is not really a good way.
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Juan Cerda
 
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