I'd like to see you hit player #2 right at the front with the performance drop, lag and frame rate issues that this game will more than likely have. 200 players! Its not 'epic' its just overkill. I have seen ArenaNet's Guild Wars 2 frame rate drop to a ridiculous level when there are 50+ people on screen at once. But four times that number? If Zenimax Online, with no released game under their belt, can pull off 200 players on your screen at once with no performance drop or any other issuse, I'll eat my keyboard.
Yeah, we know many people saw GuildWars 2. Their engine is not perfect for massive battles.
But did you see Dark Age of Camelot or Warhammer Online: Age of Reckoning? Fluent battles, no huge perfomance drops.
I call GuildWars 2 a "wannabe designer game". Everything has to look really AWESOME and PRETTY along with TONS OF EFFECTS.
Such battles require less effects. Matt Firor is really experienced and I'm glad they build their game and their engine around AvA. In this case I'm pretty optimistic.
I like this "softlocking". It shows that skills won't be AoE-based like in - snap, again! - GuildWars 2. Designing autoattack of each profession for AoE-targeting is just dumb. Singletarget skills should ALWAYS do more damage than AoE-skills.
Imagine now: In TESO you could have a preperationtime for your pretty strong, singletarget critshot. You stand on your hill and you choose your target. After you prepared that skill your target disappears in the hostile mass. And your deadly shot gets "absorbed" by a huge tank.
I think it guarantees that you are able to choose your target wisely. Obviously hitting a mage with a cloth armor would be better than such a plated-tank.
"Epic battles" are kinda "hard battles" in my opinion. You should think about what target you pick first. Whether having AoE skills only or getting deadly shots absorbed by tanks who block your target - Both is not really a good way.