Dear ZOS, Raiding is a Priority: Pt V

Post » Fri Mar 22, 2013 12:44 pm

it will be interesting to see how Zenimaxs plans to keep us glued to the game after 2 months of flying through the content. Amazing PvP is not worth paying a subscription fee for. TESO will be F2P after a year and a half of its release date, watch and see.
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Matt Bigelow
 
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Post » Thu Mar 21, 2013 9:34 pm

Because BC isn't popular by the majority. It's just remembered with rose-colored glasses by the forum-going few because it was the first WoW expansion.

Hell man, look at the debacle with the Pandas. Prior to MoP's announcement people were clamoring for Pandaren. When it was announced, the rest came to the forums saying "WTF!? PANDAS!?!"

What you see on the forums do NOT represent an accurate picture of the whole.

Also - no, at the start Cataclysm went hardcoe. In fact, it was Ghostcrawler himself who said they modeled the difficulty of the Heroics off of Burning Crusade, and had to admit that was a mistake as it caused a massive bottleneck that was VERY unfun to play - which was amusing to me as not 2 months prior to that, he wrote a blog telling players to "Stop complaining about difficulty and get better!". They only changed BACK to Wrath/Casual when they lost 15% of their subscriber base, sacked 10% of their staff and canceled Blizzcon.

Did you get hit by an MIB memory-wipe wand, by any chance? :tongue:

BC was very popular especially for new raiders or raiders who didn't get in on the ground floor during vanilla/original WoW raid progression. I remember that there was a huge growth in the number of guilds to get attuned and geared for raiding. In BC, you started with Karazhan. The original Karazhan was amazing. Not much else needs to be said. The progression in SSC/Tempest Keep/BT/Sunwell was also miles ahead of everything else.

That said, I don't think there are as many players on a proportional basis willing to spend 20-25 hours per week in instances and farming for that kind of hardcoe progression raiding anymore. People did it because it was something new and exciting. Five years later, most of WoW's current subscribers seem to be satisfied with LFR (progression raids nerfed for casuals) which doesn't require heavy gearing requirements or time commitments.
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Vivien
 
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Post » Fri Mar 22, 2013 1:42 am

BC was very popular especially for new raiders or raiders who didn't get in on the ground floor during vanilla/original WoW raid progression. I remember that there was a huge growth in the number of guilds to get attuned and geared for raiding. In BC, you started with Karazhan. The original Karazhan was amazing. Not much else needs to be said. The progression in SSC/Tempest Keep/BT/Sunwell was also miles ahead of everything else.

That said, I don't think there are as many players on a proportional basis willing to spend 20-25 hours per week in instances and farming for that kind of hardcoe progression raiding anymore. People did it because it was something new and exciting. Five years later, most of WoW's current subscribers seem to be satisfied with LFR (progression raids nerfed for casuals) which doesn't require heavy gearing requirements or time commitments.

In BC only 10% of the WoW populace raided. That is not very popular, and the reason why they started making the raids and dungeons easier in the following expansions.
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Jesus Sanchez
 
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Post » Fri Mar 22, 2013 12:42 pm

Interesting. I wonder if the developers/programmers get as bored creating the content as the players do consuming it?

No not really, if you like game developing, than you are not sick about games. i mean every deceloper that i know is also a player so..
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Richard Thompson
 
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Post » Thu Mar 21, 2013 10:04 pm

We have 4 man raids, adventure zones (large group PvE), and quests. At end game we will also be able to open up the other two faction territories for their PvE content. There is additional PvE content in Cyrodiil.

Isn't this enough?

Theres no such thing as 4 man raids. Thats a 4 man group dungeon but its not a raid. I would suggest reading the OP and figure out whats being asked for. No one is disputing there will be single group dungeons and more quests to do after we hit 50. Raiders want raids its that simple.
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GPMG
 
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Post » Thu Mar 21, 2013 11:25 pm

In BC only 10% of the WoW populace raided. That is not very popular, and the reason why they started making the raids and dungeons easier in the following expansions.

That qoute is totally wrong. Karrazan was raidet by 90 % of the community, only the last raid had 12 % because that was really not easy!
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Janine Rose
 
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Post » Fri Mar 22, 2013 12:24 am

it will be interesting to see how Zenimaxs plans to keep us glued to the game after 2 months of flying through the content. Amazing PvP is not worth paying a subscription fee for. TESO will be F2P after a year and a half of its release date, watch and see.

Agreed. The three faction PvP brawl they talk about so much is exciting, but not enough to keep players sub'd and online. I would hate to see ESO end up like a regular Elder Scrolls game but with a co-op feature and global chat. For me, personally, I raid not simply because of the content... but the team effort and leadership that comes out of it. Teaming up with a large group of players in order to accomplish a single task/goal with everyone dedicating their time and effort to master their skills/role within the group is something I looking forward to in every MMO.
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James Shaw
 
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Post » Fri Mar 22, 2013 12:49 pm

Theres no such thing as 4 man raids. Thats a 4 man group dungeon but its not a raid. I would suggest reading the OP and figure out whats being asked for. No one is disputing there will be single group dungeons and more quests to do after we hit 50. Raiders want raids its that simple.

There will will be large group content. Adventure zones are described to have such. So it will just come down to the persons definition of a raid.
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lucy chadwick
 
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Post » Fri Mar 22, 2013 1:59 am

it will be interesting to see how Zenimaxs plans to keep us glued to the game after 2 months of flying through the content. Amazing PvP is not worth paying a subscription fee for. TESO will be F2P after a year and a half of its release date, watch and see.
You're right, it will be interesting to see.

My contention is that spending significant development resources on progression raids is essentially a waste of effort, as the both the development team(s) and the progression raiders have locked themselves into an endless series of treadmills. It does produce new content that is consumed by the targeted players, but once consumed it's rarely, if ever, used again. BAD. GAME. DESIGN.
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Avril Churchill
 
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