Making DiseasesSpells last in Game time, not Real time.

Post » Sun Mar 24, 2013 1:28 am

Hello,

I have a question about spell duration.

Is it possible to make a Spell's duration be calculated in Game time, and not Real time?

I currently have a Disease Spell that I'm working on with a duration of 24 hours. I would like it to last exactly 24 hours of game time, and not 24 hours of "real time."

simplified example:
-The player has an always active quest to use the Dialogue Topic "Hello, Do you like Bacon?" NPCs

-The Dialogue Topic "Hello, Do you like Bacon?" does NOT activate for NPCs who have the disease "BaconDisease (24 hour duration)."

-Using the topic "Hello, Do you like Bacon?" gives the NPC the BaconDisease, making them ineligible for the topic "Hello, Do you like Bacon?" for 24 hours.

I would like this BaconDisease to last 24 in game hours (and not REAL hours), so that the Quest is--in effect--a daily quest (according to game time, not real time).

Any help would be much appreciated. Having a disease's duration last according to Game time is a core part of my mod.


Pretty please with a slab of bacon on top!
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Charleigh Anderson
 
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Post » Sun Mar 24, 2013 5:14 am

You could fudge it.

Game time runs approx. 3 RL minutes for 1 in-game hour. So, if you set the timer for about 72 RL minutes, it'll end up as one in-game day.
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Paula Ramos
 
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