PvP scaling as of right now (agreedisagree)

Post » Thu Apr 11, 2013 11:38 am

As of right now, i'd like to know some opinions on PvP scaling and how it is being presented at this point in time.

I didn't make a poll as Idk how to make a poll, so you're just going to have to say if you agree/disagree and why.

Just a short response as to why you agree, or why you disagree with being boosted to Level 50 for PvP.


Me? I Disagree, I love low level PvP, and the feeling of being progressive with my PvP experience. I like facing higher level opponents and lower level opponents in PvP. That's why. Just a personal opinion.
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Cassie Boyle
 
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Post » Fri Apr 12, 2013 12:30 am

I can not see any logical way to implement low level PVP when you have huge scale open world battles with more than just PVP going on. There has to be scaling and I am all for it.
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JeSsy ArEllano
 
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Post » Thu Apr 11, 2013 11:02 pm

your base stats will be boosted to 50. you will still be a lot weaker than actual lvl 50's. you won't have your spells skilled up, you won't have as many spells, and you will have inferior gear on.
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Robyn Lena
 
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Post » Fri Apr 12, 2013 12:14 am

I used to believe that PvP brackets were the only way to balance PvP in a vertically progressed game. I have come to realize that it wasn't the level difference of the players being bolstered which was the problem. It was the PvP stats on the max level gear which was creating the disparity between bolstered players and true max level players.

This was made blatantly obvious in SW:ToR. BioWare implemented only two brackets: levels 10-49, and level 50. Any player within levels 10-49 would be bolstered up to level 49, including adjustments to armor and weapon stats. This bracket of PvP was fairly well-balanced, with higher level players seeing an advantage, but not one which was insurmountable. In contrast, the disparity between a level 10 player and a level 49 player was not nearly as great as a fresh level 50 versus a fully geared level 50, due to the huge disparity in gear.

Personally, I'm happy with the bolster system proposed for Cyrodiil. Zenimax has said there are no PvP stats, and that's a huge step in the right direction. If they also ensure to factor in the "best in slot" max level gear when bolstering players up to max level, the system should work well. If they allow the max level gear to get out of hand, and don't compensate for each new tier of gear they release by increasing the factor by which they bolster players, the system might fail to allow lower level players to compete; Especially in the long term, once many tiers of end-game gear have been released.

-Travail.
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NEGRO
 
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Post » Thu Apr 11, 2013 4:18 pm

I can see the benefits of low level pvp, but it ruins immersion.

Everyone should be on the same battlefield, with the more experienced fighters having an advantage.
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Jack Walker
 
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Post » Thu Apr 11, 2013 9:25 pm

I like it this way because low levels will still not be able to challenge lvl 50s, but at the same time won't get instantly obliterated. Imagine if you tried to assemble a group for a keep and had to manually kick all the low levels and make sure that, when you're estimating how strong your army is, you always exclude lowbies because they would simply be useless.
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Julia Schwalbe
 
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