» Fri Apr 12, 2013 12:14 am
I used to believe that PvP brackets were the only way to balance PvP in a vertically progressed game. I have come to realize that it wasn't the level difference of the players being bolstered which was the problem. It was the PvP stats on the max level gear which was creating the disparity between bolstered players and true max level players.
This was made blatantly obvious in SW:ToR. BioWare implemented only two brackets: levels 10-49, and level 50. Any player within levels 10-49 would be bolstered up to level 49, including adjustments to armor and weapon stats. This bracket of PvP was fairly well-balanced, with higher level players seeing an advantage, but not one which was insurmountable. In contrast, the disparity between a level 10 player and a level 49 player was not nearly as great as a fresh level 50 versus a fully geared level 50, due to the huge disparity in gear.
Personally, I'm happy with the bolster system proposed for Cyrodiil. Zenimax has said there are no PvP stats, and that's a huge step in the right direction. If they also ensure to factor in the "best in slot" max level gear when bolstering players up to max level, the system should work well. If they allow the max level gear to get out of hand, and don't compensate for each new tier of gear they release by increasing the factor by which they bolster players, the system might fail to allow lower level players to compete; Especially in the long term, once many tiers of end-game gear have been released.
-Travail.