» Mon May 06, 2013 9:27 pm
It matters because protagonists are almost always male. Even when the story doesn't require it, even when it would be a better story with a female protagonist. Fighting for female protagonists is a personal crusade of mine and unrelated to this thread, so I won't speak of it here again. I just signalize that I want choice whenever it's possible - and I refuse to believe that it's impossible by default.
I can't agree with your belief that some games aren't about making me feel like it's me. This is the point of all interactive media: to make me feel like I'm in control. If the devs wanted to tell me the story of Daniel-who-isn't-me, they would have made a movie. But they gave me control over Daniel's body and his actions - and thus they created a definite connection between him and me. I need to relate to him to some extent, otherwise I'll be a puppetmaster sitting outside the game, while the point is to draw me inside.
I played Amnesia and for the first time in my life I had a serious problem with relating to the main character. Not because of the story, it was good, but because of his heavy breathing. It's silly, I know. But I looked through his eyes, I felt his fear, it was extremely personal and I almost felt like I was right there - it was the closest to being inside his body that I've ever felt in a game with a predefined protagonist - but I didn't, because the sounds I - the character - made were sounds that I - the player - would never make. Not his voice - it was the narrative, the story, Daniel's brain, not his body. The body is what I had a problem with.
What's interesting, the only reason why it happened is because this type of game appeals to the most basic emotions (like fear) and triggers physical reactions in the player. If the bond between me and my character wasn't so physical, I wouldn't have had this problem. I don't have it in other games.
I still enjoyed the game (up until the point when I decided that I hate being frightened and quit), but the first experiences were more jarring that in any game I played before. It surprised me, that's why I remembered it.
I want options whenever possible. Sometimes it is, sometimes it isn't, but there's no harm in discussing it.