PvP: formations, tank role

Post » Wed May 08, 2013 2:17 pm

What role do you think tanks will have in PvP when there is no collision detection?

Can we expect to see formations? (tanks up front melee, healers, archers/mages)?

How can tanks that would like to protect cloth tank in PvP?

How can we avoid zerg and see tactical gameplay? (I think collison detection helped that somewhat in AoC)

User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Wed May 08, 2013 8:07 am

Has no collision detection been confirmed?
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Wed May 08, 2013 2:51 am

I think they already confirmed that collision detection isn't in the game. Unfortunately that ruins the idea of formations as tanks can't actually keep people away from the priests/archers.

User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Wed May 08, 2013 3:04 am

1. Crowd Control and...ta-ta-ta-tam...actually tanking without doing anything else but hitting enemy healers (I did that in Rift worked great*)

2. no, not without collision and standing in the way of projectiles

3. maybe with a skill that binds enemy's softlock on the tank, maybe with a skill that transfers taken damage from allies to them, maybe not at all.

4. by disallowing 99% of the community to play ESO


EDIT:
*well, silence and mana-leech of the void-knight helped a lot, so let's hope for a magicka/stamina leech skill.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Wed May 08, 2013 1:30 pm

Yup, and that makes it hard for tanks to fill another role than regular dps, but less.

User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Wed May 08, 2013 8:28 am

This. But with 4, it's also important to have siege weapons be actually effective for the defender. GW2's WvWvW was ruined when they put damage limiters on siege weapons. Hit 30 people, damage 5, WTH?

User avatar
Laura Mclean
 
Posts: 3471
Joined: Mon Oct 30, 2006 12:15 pm

Post » Wed May 08, 2013 4:25 am

Well, with the targeting system, you can still absorb hits by intercetping. Thus making tanking more interactive.

But that doesn't stop someone from running through you to hit the healer(s).

User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Wed May 08, 2013 1:22 pm

oh, of course it should be mentioned that any player character is able to play the full variety between glass cannon and full def tank.

so there is no need for mechanics that grant dedicated tank classes a right to exist in PvP
User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Wed May 08, 2013 8:06 am

No collision detection?!?

Well this just made me less excited about the game.

User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Wed May 08, 2013 1:00 am

Nice post!

Even though I would like collision detection 1. and 3. sounds interesting and would be exciting to see.

4. LOL! Another thing I like about formations, roles etc. is that it gives us players (who don't have the fastest reflexes) a way to do good and have fun in PvP.

User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Wed May 08, 2013 3:52 pm

Yes and no, with everybody being dps ( I am guessing plate will have less dps than cloth to balance it), how can we stop zerg and players choosing max dps?

User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Wed May 08, 2013 12:32 am

You guys are trying to way over complicate what tanks can do. CD, formation, protection ect. On the PVP battle field a tank will do what a tank does.. absorb damage, if you are set up as a tank you will flat out have better survivability. You can jump right into the fight and have a better chance of living than non tanks. If you want a role it is what it has been. you go in first and draw enemy fire while the fragile damage dealers can flank or sit back and kill.

User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Wed May 08, 2013 12:07 am

People need to stop comparing this to GW2 WvW it will not be like that, things are done vastly different, from combat to the map set up. if you want to compare it to something then comapre it to Darkage of Camelot as the map is teh same and combat mechanic is similiar using a stamina and magika bar resource instead of ability cooldowns

User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am


Return to Othor Games