Well considering how they decided to do combat, this actually makes sense.
The game has been in development for many years, waaay before consoles were even announced to developers, before dev kits even shipped to them. They had this laid out beforehand, so what you're saying is true that it would have been "perfect" for a console (which if you follow the bits about controllers already being used for MMO's with lots of hotkeys), then it is by sheer coincidence.
To quote from the article:
They didn't give their word not to do it, they just said they didn't have plans for it. Doesn't mean that it wasn't in the discussion or consideration. Plans means it is more definite (but no plan is 100%).
There were probably a hundred things to consider...
things like:
- subscription structures for the consoles that already have a subscription service to play online (which the PS4 will have, albiet cheaper I think than Live...not sure).
- Update and patches structure: on pc it's easy to pump these out every week. How would that work with consoles? If they do the every once in a great while updates for all platforms, that is hugely screwing over PC players and I will be the first pro-console ESO guy here to say it. They could though do a thing where they update the PC regularly, and update the consoles every once a while that includes all the assets from all patches released on PC that haven't come to the console yet
- Servers? One big one? PC seperate but Sony/MS the same? All seperate? What about Mac? (This has been decided and we know about it)
- Getting the work done to port the games, as well as continue polishing the PC version
These are just a few.