State of Decay #1

Post » Fri Jun 14, 2013 8:43 am

Has anyone bought this game from xbox live arcade? It's a rather fun title that'll tide me over until Dead State comes out later this year.

User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Fri Jun 14, 2013 10:08 am

I really want to try it out but I do not have a 360. I hear its coming out later on PC though, so I'll probably pick it up then.

User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Fri Jun 14, 2013 12:42 pm

Have some friends on XBL raving about it so out of curiosity i checked out some scrrenshots and lets plays of it. Looks poorly made, low-budget, boring characters and in general just pretty mediocre. imo of course.

User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Fri Jun 14, 2013 10:21 am

Low-budget doesn't really describe quality and it's a gameplay first kind of game.

It's actually quite good and there's a ton of depth to the gameplay. They handled the survival mechanics very well. There are some graphical problems like pop-in and clipping but nothing game breaking.

I wrote a http://plus10damage.com/blog/2013/6/12/ambition-and-depth-outweigh-a-lack-of-polish-state-of-decay-review of it, if anyone is interested.

User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Fri Jun 14, 2013 10:34 am

I want to get this game but Ms points only come in 1400 and this game costs 1600 so I can't get it
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Fri Jun 14, 2013 2:28 am

Visually it's stunning. I find the gamepaly to be great and the survival aspects are very well done. This is not really a casual game, though. If you make a bad move at the start, it can cause huge problems later.

EX. I fully upgraded a base early on, only to find few materials when I moved to another base to build with. An argument between survivors now could lead to them leaving later.

There are some bugs. The worst ones are getting terminated in the next patch, though. I really do suggest you atleast try the demo. It will grow on you.

Importantly, do not think of it as like a GTA with zombies, but as a survival simulation with the ability to control individual community members.

AND FOR GOD SAKES! DO NOT PLACE ALL YOUR BETS ON ONE CHARACTER!

User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Fri Jun 14, 2013 7:30 am

MS points come in 1600 or 4000.
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Fri Jun 14, 2013 10:41 am

People seem to like it a lot. Looking forward to playing it when it comes to PC eventually.

User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Fri Jun 14, 2013 1:46 am


1400 here in Canada. 200 short for mine craft and state of decay.
User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Fri Jun 14, 2013 8:03 am

You could then alternatively buy them through the console.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Fri Jun 14, 2013 2:48 pm

Played the demo on its release and I enjoyed it very much. It has a bit of a 'Walking Dead' vibe. So far, it seems quite successful and I can't wait to purchase it.

User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Fri Jun 14, 2013 11:58 am

It's nothing like the Walking Dead. Story is almost non-existent .

User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Fri Jun 14, 2013 12:04 am

I played the demo and I was blown away. A zombie game that's noy about blowing off as many heads in a row as you can? OH MY GOD YES!

It does very much remind me of The Walking Dead(the show)
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am

Post » Fri Jun 14, 2013 11:54 am

I think it is in more ways than you may think. While the story is almost not even there, you get a true connection to the world and the survivors. If someone dies, you feel bad that you didn't do all you could to save them. You feel a genuine sense of dread when you get stuck with little health in a field far from home. In a way, YOU make a story that is just as emotionally charged as TWD can be. I don't know how, but it's almost impossible to not feel something for the virtual guys in the game. You will find the ones you hate and wish every second will die, but then you also have the ones that you will miss when they pass.

Then the in-group drama, the disease, and the constant threat of attack just adds to it all.

So ya, I think the two are really similar. They both have you connect with the characters. Difference is; one, you watch the story unfold, and the other you make the story unfold.

User avatar
Mistress trades Melissa
 
Posts: 3464
Joined: Mon Jun 19, 2006 9:28 pm


Return to Othor Games