Yeah dude, the zone is gonna be massive. Larger than a few of the normal non PvP zones combined atleast.
I highly doubt they would allow us to loot other players.
Cryodiil is as large as 9 standard sized zones, which are roughly 3x3 km. If you detract some areas for rough edges, oceans, jagged borders, I'd say it's about 50-70 km2.
That's somewhere between 3-5 times the size of Skyrim in TES:V as one persistent, seamless, open PvP zone.
Cyrodiil is the same size as 9 of the other zones (the PvP lead designer said this in an interview).
When you loot players in Cyrodiil you get alliance points that you can spend for gear and such. Like honor/conquest points in WoW.
this is one of the reasons why im so excited about Cyrodiil, Yes the keep seiges will be fun but i plan on playing an assasin type and waiting along the paths and picking people off trying to get to the keep seiges. Also the map is set up with bottle necks like bridges between the alliances homelands within Cyrodiil, these will be perfect places to wait. Since every class can stealth it should be fun.
Besides that there will be alot of people doing PVE and gathering resources, you can go into dungeons and kill enemy players inside and get what ever treasure boxes and resources are there. there will be towns that give quest on each alliances sides, these are good spots to ambush while also grabbing quests to level up as you PVP.
Personally i plan on doing all my PVE leveling in Cyrodiil so i can PVP when it comes to me at teh same time.
This is exactly how Darkage of Camelot was and the stealth game there wa my favorite part. Hopefully I can play just like my ShadowBlade from that game
offtopic: When it is that big aren't just about 2000 players on a campaign a little too less?
I mean, where should you meet other people at this size? I had that question before, I just remembered...
The first thing that comes to my mind is planetside 2. The map was that huge that hiding and waiting for someone just didn't work...you would sit there for 30mins.
Hopefully it works better in cyrodiil...maybe I shouldn't compare the two...
I wouldnt compare it to planetside 2. As the map is a little different and everything is up for grabs and really has no sense of homelands belong to anyone or any bottlenecks making KEY points seperating sides.
Im basing Cyrodiil off of Darkage of Camelot's set up. When each side has homelands with key points in between like bridges, these work as very good ambush spots or defending spots. these are also supply line spots when a keep is owned on the other side. Also different from Planet Side 2 (no PVE) is that there will be alot of people scattered around their homelands doing PVE and quests, and gathering crafting resorces. People will explore enemy homelands for teh same reasons and for looking for dungeons. So ambushers and explorers will have alot of targets.
2000 people was the average size of a server in Darkage of Camelot and the frontiers (Cyrodiil) also look to be very similiar in set up and size and you could find action in alot of places.
Im sure they will adjust the population of campaigns as needed if there are problems
I'm up for that, just look over your shoulders many many times! Killing is fine and all but i am in it for the blood! *Licks lips*
Thanks for clearing that up .
Sounds like this will work pretty well.
Good to know.