The entire interview is ... kinda bad
- they spend a huge chunk of time talking about minutiae with regard to "veteran points" or basically your end-game bragging points...
- one guy proceeds to whine and complain that he can't stroll around the entire world, soloing everything and sneaking through end-game dungeons without fighting anything - and instead of saying "NO" to him, Paul proceeds to dance around the question, clearly terrified of saying "No" to anyone.
- They talk about dungeons, but no specific details or relevant information - other than there are 20 of them, and they won't all be accessible unless you're a certain level.
- They talk about the cash shop, and Paul gives the most confusing, contradictory, and convoluted answer... He says there will be "things" in it. When asked whether it would be in-game or out-of-game, he says "I don't know" and then proceeds to say "things" about 500 times.
- They talk about crafting and skill points and skyshards... These guys must not play MMORPGs very much, because the crafting system they're all so "psyched" about is pretty much identical to every MMO crafting system out there. You put points into crafting, your crafted items get better... I'm really confused.
- They talk about Werewolves and Vampires - and Paul says he's not going to tell anyone "how to be a vampire" and that it's meant to be more of a "social feature" than an actual gameplay element. There will be skills associated with vampirism or lycanthropy.... though Paul laughs and says he won't talk about any of them.
- They talk about consoles vs PC versions of the game - Paul says he can't talk about anything because it's "in flux at this point." - he says basically he want the experiences to be the same on all platforms.