Hello! So, I thought I'd post my measly suggestions for the Elder Scrolls Online. I'd heard somewhere that the developers take feedback from these forums. *Gestures to a fantastic plate of chocolate chip cookies.* If not, then I suppose that I'm mostly musing out loud. I'd offer more, but really, almost anything I could hope for has already been added to the game. So I'll go ahead and post my 5 cents here. They very well might be terrible, but hey, why not? Here goes!
1. Scale does not always equate to sheer awesomeness.
It drives me a little crazy when MMO's will take regular mobs instance art, will scale it to be 120% bigger, and then slap it into a zone for raid content and label it as sheer amazing. Awe should be inspired. I think what makes a zone amazing is by the boss scripting, and the story. Not by how small you look compared to a giant table. Zones that are small (though comfortable enough to fit the necessary groups), and decorated well are always going to be way cooler than giant furniture and massive ceilings. Conan, I'm looking at you!
2. Bow Animations might need some more fine tuning.
Don't hit me! I know that you developers are hard at work polishing everything. You're probably already got this on your list, and even though saying it might be null, I figured I might mention it anyway. I would love to see bows take longer to shoot. The below video shows some serious rapid firing of arrows as soon as they touch the bow. Extend the animation a little bit more and tweak damage to make up for the time it takes to notch and arrow, pull it back, and aim.
(I'd like to post a link to the video, and I'm unfamiliar with the ability to do so on these forums. So if you search youtube for ShoddyCast and their interview with Game-play Designer Nick Konkle, you'll get an idea of what I mean.)
3. Don't allow weapons to disappear when casting something.
Maybe keep the weapon in your hand, and have the spell shoot out of it anyway. Maybe swap the hand with which you shoot the spell from so that it does not erupt from the primary weapon holding hand. The entire time I was watching from first person, I kept thinking "Where did the bow go? The sword? Maybe they set it down on a rock and then cast the spell? No..that wouldn't be efficient at all. Clearly their friend is holding it for them. Right?"
4. Continue to ensure that you keep up with your graphics!
Thank you, thank you so much for not making your graphics a joke. Games like WoW, Rift, Guild Wars 2, and even the games that haven't been released yet (EQ next! What the HECK is that cat thing?) look poor in a side by side comparison of the EARLY game shots for this. Keep up the fantastic work. I want a little grit with my fantasy. I don't want to look like I should be chasing the roadrunner with hammer on a pair of rollerskates.
5. Mathor's beard changed to be the somewhat the same color as his hair.
He is one of the first dialogue option videos we've seen. He's the Nord fellow with the long beard.
I'd post the link once again, but seems I'm restricted for that..as well. Awh. At any rate...
Please..it..it's driving me insane. Oh god, the orange!