Why is there no information about the Itemsystem?

Post » Mon Dec 23, 2013 2:30 pm

I WANT TO KNOW IF THE ITEMS ARE FREE TRADEABLE OR ALL BIND ON PICKUP / EQUIP , men tell me that, this would change soooooo much

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Katy Hogben
 
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Post » Mon Dec 23, 2013 7:15 am

System being used is unconfirmed through official sources as of yet.

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jodie
 
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Post » Mon Dec 23, 2013 9:44 am

I wouldn't bank on it being that different from the traditional method of BoP/BoE.

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Brian LeHury
 
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Post » Sun Dec 22, 2013 9:59 pm

i think it will have the BoP and BoE that most mmo games use and i for 1 could not be happier

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stevie critchley
 
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Post » Mon Dec 23, 2013 12:29 am

As a noob, why do MMO's have those systems of BOP / BOE?

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DAVId Bryant
 
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Post » Mon Dec 23, 2013 4:48 am


It takes items out of the world/economy. In theory this is so the AH isn't flooded with items reducing the value and harming the in game economy.

Personally I dislike this system and much prefer item wear and breakage.

Also some ppl feel you shouldn't be able to buy/sell/trade high end gear. They feel it cheapens the work others put in raiding etc to get said gear.
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Nadia Nad
 
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Post » Mon Dec 23, 2013 12:23 pm

BoP prevents people from farming items also to drop on an AH. with BoE you make it so crafters can continue to make mid tier gear forever. if items never left then the minute someone finished using an items they would hand it down or slap it on the AH. really there are several reasons why BoP and BoE is needed in an mmo. i used to be against it until i understood it

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GEo LIme
 
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Post » Mon Dec 23, 2013 12:21 pm

Can a person just sell the said items to a NPC vendor to get gold after (s)he is done with them? That way no human can get endgame gear to use or pass me downs.

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carly mcdonough
 
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Post » Mon Dec 23, 2013 11:49 am

Did ZOS change their minds and decide to add an Auction House after all?
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Steve Fallon
 
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Post » Mon Dec 23, 2013 5:05 am

nope -- still the guild store system that are in the keeps.....

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Lady Shocka
 
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Post » Mon Dec 23, 2013 5:36 am

Really wish they wouldn't go with BoP/BoE. For me the handing down of gear and helping out new guildmates to gear up has always be a big thing to me. I feel this system lessens the cummunity socialization aspect. It's not a game breaker or anything but, it does...I'm not sure how I feel about it really.

Also just because I don't like it doesn't mean I don't understand it.

I also feel with the way the AH stuff is tied to the guilds you are in and the campaign you are in it lowers the need for a system like this.

Again item degradation and breakage I feel is a much more realistic and overall better form of getting items out of the economy.
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JAY
 
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Post » Mon Dec 23, 2013 5:50 am

oh yeah you can vendor it just not trade or sell to other players

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Leticia Hernandez
 
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Post » Sun Dec 22, 2013 11:56 pm

Wouldn't it be cool if items could only be traded like 5 times and then they were destroyed that would also take them out of the economy. Or every time the weapon or piece of armor is traded it loses a little bit of it's stats or something, like hand me downs.

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Stephani Silva
 
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Post » Mon Dec 23, 2013 5:15 am

i have seen other people mention things like this in the past, to me its a bad idea as it will just piss off people who buy such items. also if an item can be traded 5 times that is 5 times a crafter did not have to make a new item. BoE is great for crafter imo. look at wow, crafted items were perfect to meet the ilvl requirement for dungeons

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jodie
 
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Post » Mon Dec 23, 2013 3:45 am

100% against crafted items being bind on anything.

Do we know if once stats are put on a crafted item they can be changed or are they final? If they are final then really there won't be a big market for them unless you sell all the gear as a set to someone that is same class/build/spec as you. If you can change the stats multi times then ok maybe BoE is needed.

Also how does items being RNG play into this as not every sword of slaying will have the same stats. That's more important for endgame gear. I guess I could live with BoE for stuff but BoP just seems a waste. What if I'm raiding and get the chest piece my wife needs to finish out her template and she gets the sword I need. Now sure with the system they use that any class can use any weapon you could just say well she can use that sword or something simaliar. Just because I can use any weapon/armor doesn't mean I will and at the very least I think item for item trading should be allowed if they use the now common BoP for end game gear. Otherwise ppl will end up with a crap ton of stuff they have no use for. Unless it can be broken down through crafting AND they are armor/weapon crafters.

I just see holes in the aurgument that a MMO must have BoP/BoE.

I'm ok with some items being non-tradable but I just think most everything should be tradeable regardless if you have worn it or not.

One thing I want to be able to do is see what an item looks like on my char. I think it was SWTOR that had a system where you could see what the armor would look like without putting it on.

I really hope we have no gear score or trash like that that we have to meet to do dungeons.
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Krystina Proietti
 
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Post » Mon Dec 23, 2013 7:33 am

if you do not remove crafted items from the game you end up making crafters worthless over time. i really hope stats are final and not ever changing. there will be plenty of people who would find old items useful, its not like this is a stat heavy game

usually people in the same party have a set time where they can trade the item between other members in that party. this would be the best system imo. if you got the perfect piece for your wife you would have like 2 hours to give it to her. if there is no BoP then people can just buy their way to the top. BoP protects against pay 2 win play

without binding items never leave the economy unless the person holding it quits the game. this is not good imo. look at diablo 3. nothing is bound in that game. the first week you could sell a unique item for a good sum but a month later the same unique is selling just a hair above vendor price because the market has so many of them. without BoP and BoE the market will be flooded with items

i agree. there should be a preview button.

i also agree. there should be no gear score requirements in this game. i understand it as it protects the players in the dungeons but this game is different. i do not believe there will be any requirement btw

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Fluffer
 
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Post » Mon Dec 23, 2013 5:13 am

There is no information about this because it hasn't been released yet, patience young apprentice.
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Star Dunkels Macmillan
 
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Post » Mon Dec 23, 2013 7:42 am

Bind on Pickup and Bind on Equip is for games that have a broken economy where they haven't bothered balancing influx and outflux of items.

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Chantel Hopkin
 
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Post » Mon Dec 23, 2013 4:32 am

Most games today refuse to let players experience loss, therefore there are no mechanisms to "break" items such that they become worthless and the player has to go buy a new sword. BoP and BoE is the only way to make sure an item can't be traded after it has been put in use, which is to reduce market flooding and price plummeting.

It's still only half a solution though, since once a player has a specific item, he'll never need to acquire this item again. If there was a system that completely took items out of the economy he would eventually need that new sword again, which would lead to a healthier economy.

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Heather Stewart
 
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Post » Mon Dec 23, 2013 7:53 am

Look at EVE though, there if you get blown up, most of the stuff you had seize to exist and thus you need to go and get new stuff. The same could be made in a fantasy MMO, when you die you lose a bunch of your gear, and your corpse is free to be looted by others for whatever scraps didn't get destroyed. With this economy you can still trade everything, nothing is player bound.

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Yonah
 
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Post » Mon Dec 23, 2013 5:08 am


so much this


Allow item breakage and item deconstruction, breaking down to core components/mats, and you'd have a vibrant economy.
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Katie Pollard
 
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Post » Mon Dec 23, 2013 4:22 am


Not just the keeps, ALL the nodes you can capture will have a quartermaster a guild can set up a store at when they capture it.

http://forums.elitistjerks.com/index.php?/topic/132215-dec-18th-4pm-est-exclusive-qa-with-zenimax-studios-pvp-developer-brian-wheeler/page-7#entry2271533

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Damian Parsons
 
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Post » Mon Dec 23, 2013 11:51 am

Honestly I wish they would just use the item system from DAoC just expanded on. Crafting was and still is even after 11 years in much demand.

I just really dislike BoP/E.
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Avril Louise
 
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Post » Mon Dec 23, 2013 12:05 pm

Full loot PvP is an serious turnoff for most players, in short majority would not do PvP.

Add that full loot don't remove items from game it just move it up to the high level and good players and back to the economy.

Item breakdown start making some sense to me, it will have the bonus that it will create an demand for the medium to low level endgame gear, the one you use for everyday activity. You reserve to good gear for raids or taking keeps and other major action.

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Justin
 
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