Interview with Tatiana Malinko, Principal Figure Artist

Post » Sun Jan 19, 2014 10:56 pm

http://elderscrolls.net/articles/tes-online/interview-with-tatiana-malinko-principal-figure-artist

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bimsy
 
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Post » Mon Jan 20, 2014 4:37 am

One of the more important bits imo. The really important bit is italicized at the bottom.
I hope they really emphasize the unique aspects and not the real world parallels.
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George PUluse
 
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Post » Mon Jan 20, 2014 1:01 am

Nice to see them keeping close contact with Bethesda Game Studios as well.

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CYCO JO-NATE
 
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Post » Mon Jan 20, 2014 2:55 am

As someone mostly interested in the lore, I have known that for awhile. They mentioned it awhile back so I guess I kind of just assumed it was still happening. But you are right, it is good to know that they are still keeping in contact with BGS.
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Poetic Vice
 
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Post » Sun Jan 19, 2014 10:42 pm


From the published art so far, I am quite concerned that they went too far on the whole 'argonians are mayans' thing. Cloned architecture, those faces with the tongues out - the saxhleel have a rich culture that may be getting overpowered by these more recognizable elements. Granted, im not quite at the 'MK and the Altmer' level of concern, but then, that's quite a high bar to measure up to. ;)
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Shianne Donato
 
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Post » Sun Jan 19, 2014 11:32 pm

Thanks for shearing! :D I always find it interesting to see / read / hear aspects behind a game. I can not wait for a "Making of ESO" movie. The Skyrim one was very interesting.

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Averielle Garcia
 
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Post » Mon Jan 20, 2014 10:29 am

What sort of Khajiit will you be K9? A proud lion or a tabby cat :banana:

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Elizabeth Davis
 
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Post » Sun Jan 19, 2014 9:09 pm

I like the Oblivion model better then the Skyrim model. Is that more Loin like?

A still frame form the creation video: I really like this model as well.

http://steamcommunity.com/sharedfiles/filedetails/?id=186759938

How about you? What type of Khajiit model do you like?

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Cheville Thompson
 
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Post » Mon Jan 20, 2014 4:49 am

That's very lion-like yes :D

I as well prefer the Oblivion Khajiit models, the Skyrim models seemed too skinny, and all the Khajiit I saw in game looked like they would only be good as sneak types, when there are a lot of different types of Khajiit, some of the Oblivion models were more burly, so you could make a pretty decent looking warrior Khajiit.

I like the customisation we've seen in ESO from the character creation video, where you can alter the size of nearly everything, that's so much better because it's much more individualised :D

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Flesh Tunnel
 
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Post » Mon Jan 20, 2014 9:27 am

Yeah, Skyrim khajiit...man, those necks were like a foot long.
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Red Bevinz
 
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Post » Mon Jan 20, 2014 12:45 pm

They were probably all high on Moon Sugar too :shocking:

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Tikarma Vodicka-McPherson
 
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Post » Mon Jan 20, 2014 10:19 am

Thank's for the share! Nice to get some behind the scenes stuff and get to know a little bit about the people making this game.

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Nims
 
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Post » Mon Jan 20, 2014 7:44 am

Well then she did a bloody good job. The character customization very much impressed me.

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Lloyd Muldowney
 
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Post » Mon Jan 20, 2014 5:58 am

I have the same hopes as you but, from everything i've seen I am not put at ease about that specific aspect. It sounds more to me like "you need to go searching for the unique bits if you want to see past the real world parallels and are interested in the lore" and everyone else can just have fun playing a Viking worrior, a Persian swordmaster or a mayan preist and so on.

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Prisca Lacour
 
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