Can you have slaves in settlements?

Post » Wed Dec 02, 2015 5:00 am

Points up I dunno still sounds like a lot of work.... when a few 38 slugs tend to do the trick. Plus your area gets a rep on being raider unfriendly and all kinds of settlers come seeking more peaceful pastures...

Hehe the mesmatron I love this after use there kinda allready rehab-ed as long as there brain pan don't pop.

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Kelvin Diaz
 
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Post » Wed Dec 02, 2015 2:48 am

Khajiit is against slavery ever since the Dunmer took his people and filthy lizards as slaves. This one's serfs will be able to leave settlement any time they wish, or if they displease me and I kill them. Whichever comes first.
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CxvIII
 
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Post » Tue Dec 01, 2015 10:53 pm

The bible says slaves are ok so yeah why not.


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Heeeeeee
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Dean Brown
 
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Post » Tue Dec 01, 2015 3:23 pm


As a white person i find this racist and funny because that would never happen.
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Holli Dillon
 
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Post » Wed Dec 02, 2015 3:39 am

I would like to have the option.

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pinar
 
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Post » Wed Dec 02, 2015 3:16 am

It would be an addition that would fit with the universe, but as other people have said, certain social rights groups (the crazy ones) would have a field day. Remember, Bethesda has already been scolded for giving people the choice to have a male or female protagonist. Because forcing people to play as one six is just so tolerant and fair. :facepalm:
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Chenae Butler
 
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Post » Wed Dec 02, 2015 12:01 am

What!? Could you provide a source please?

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Chavala
 
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Post » Tue Dec 01, 2015 7:41 pm

Agree.. it'd be a feature i'd think was cool for evil characters but the likely hood of me being able to make a character evil enough to do it is minuscule. I really have a lot of trouble playing evil characters in most games. Usually because you just end up feeling like you're playing the biggest jerk in the world rather than playing an actual evil character.

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Joanne Crump
 
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Post » Wed Dec 02, 2015 2:08 am

You could enslave people and purchase Clover as a slave in Fallout 3. I think people overestimate the outrage (and actual power) of social rights groups, or misinterpret their direction. Now, if the slaves were disproportionately one ethnicity/gender, or we could engage in six slavery, that may cross a line. But Bethesda's always been pretty equitable, and they have never really had a problem with stereotyping in their games.

On playing an evil character: yeah, I just can't usually do it. I don't mind being a [censored], though, at least that's funny.

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Carys
 
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Post » Tue Dec 01, 2015 5:08 pm


True.

Of course I'm sure some idiot Klan wannabe would put up a YouTube video called "Mah Sugar Plantation".

Others will definitely only enslave young woman and post that.

I'm not saying that's a good reason not to have it in game, but I'd understand if it's not.
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naomi
 
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Post » Wed Dec 02, 2015 3:38 am

Plot twist: My character will be Asian and she'll be enslaving all the blacks, whites, and Hispanics she can find including, yes, your black Sole Survivor. :tongue: She'll be one evil, twisted sick pup. Her name? Treva (GTA V reference.)
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KRistina Karlsson
 
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Post » Tue Dec 01, 2015 2:52 pm


I looked into it, this was with Dishonored 2. I'm not sure if I'm allowed to post links in here (different forums have different rules) but here's the quote.


A bit sad that #Dishonored2 didn’t make the leap to an exclusively female lead but really pleased they're using Emily in marketing! #BE3

I'm not going to specify who exactly said it, as I don't want to stir things up too much, but she's becoming increasing more well known. She also criticized Fallout Shelter's pregnancy mechanic. She also criticized the crafting system because part of it is geared towards killing stuff.

Again, I'm not trying to turn it into a political thing, but people will look for faults in nearly anything.
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Miragel Ginza
 
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Post » Wed Dec 02, 2015 4:33 am

Oh that... the day I take those people seriously will be the day hell freezes over.

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Nathan Barker
 
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Post » Wed Dec 02, 2015 5:20 am

I voted No for the Poll, but I also realised The Pitt may provide Ammuntion in exchange for new "Workers" :whistling:

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Aman Bhattal
 
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Post » Tue Dec 01, 2015 10:39 pm

Implying the game information is out.

If it's "should you?"

Then, no.

"Would you?"

Also, no.

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Mariaa EM.
 
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Post » Tue Dec 01, 2015 2:20 pm

While I think it would be an interesting feature to set yourself up as a Slaver, I don't think it will happen. Would probably cause some major unrest among the hypersensitive and insecure.
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Benji
 
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Post » Tue Dec 01, 2015 3:33 pm

Tranquilizers or some kind of knockout grenades. Or worst case Ontario a good'ol punch in the face to knock them unconscious.
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Euan
 
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Post » Tue Dec 01, 2015 5:50 pm

What if these "slaves" were captured raiders? People(of all colours and genders, so as not to offend any of the hypersensitive among us)who have committed all kinds of assorted scallywag behaviour, would that be ok? We could make them fight for their freedom, and bet on it, equip our "slave" with better gear so they are more likely to win and thus earn us more caps.
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vicki kitterman
 
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Post » Tue Dec 01, 2015 9:20 pm


I feel the same way. Unfortunately that kind of rhetoric is gaining a following. Fortunately, Bethesda doesn't seem to bend to that stuff.
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Beth Belcher
 
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Post » Tue Dec 01, 2015 11:13 pm

But kidnapping carries the death penalty so YMMV. :P

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Jade
 
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Post » Tue Dec 01, 2015 11:57 pm

I think everyone here is vastly overestimating the pull that "over-sensitive PC types" have. As in, they're a very small minority. Even among people that are otherwise liberal and social justice-minded (like myself). Fallout is a dark game anyway. There are hundreds of things you could take out of context and frame as inappropriate. Especially with mods, because the people you're talking about either won't know the difference or won't care. They'll get some re-tweets and some click-bait written, but no actual effect. Remember when someone protested Colbert for "racism" when he is obviously satire? No one actually took her seriously, just shook their head and moved on with their life.

My point is: If Bethesda decides not to include player-owned slavery, it will be due to a design decision. Not because they're afraid of a few politically-motivated tweets.

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Dezzeh
 
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Post » Wed Dec 02, 2015 6:47 am


Haha, I know exactly who you're referring to! She only says those things in a desperate attempt to stay relevant and garner attention. Attention which she doesn't really get from anywhere close to the mainstream. It was funny when she mentioned something along the lines of "imagine a world where fallout focused more on the ability to craft medicine rather than weapons" and someone linked to a screenshot for the medicine skill (should have shown a screenshot of the medicinal crafting options in NV tho)

Im sure there will be slavery in the game and I am almost positive you will be able to have slaves in one form or another, but I dont know if one will be able to center their settlements around it.

Although I wouldn't engage in anything like that first playthru I would welcome the optiom as it just adds more depth to the gameworld, so why not?
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Alexandra Ryan
 
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Post » Wed Dec 02, 2015 1:25 am


It is amazing how many medicines, foods, ammo, and poisions you can craft in New Vegas compared to actual weapons. Sure there are a ton of weapon mods, but they don't follow the crafting system. I can't remember a single crafted weapon in New Vegas. Its DLCs had a few, but that is it.
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candice keenan
 
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Post » Tue Dec 01, 2015 3:28 pm

Maybe not Bethesda, but you'd be surprised at how many are affected by the PC types, specifically those who aren't big giants like Bethesda or Stephen Colbert.

I'm just saying, don't be surprised if the player's ability to own personal slaves sparks someone to write a blog about how Bethesda's catering to "racist white people who want to enslave the non-white people." If it exists, and someone can raise a fit over it, you bet my Khajiit's skoomas someone's gonna raise that fit over it. Sure, Bethesda might not care but Bethesda is a well-known gaming company. If some random nobody like you or me made a game where one of the things we could do is enslave people, how safe are we from the PC crowd, hmm??

*ahem* But I digress. I don't know if we're actually going to be owning slaves. Considering our character would have been raised in a country that no longer practiced slavery (unless slavery in America was reinstituted between 1865 and 2077 in the Fallout universe and I wasn't aware of it), I don't think we'll be owning slaves. But should it be player choice? Sure, why not? Our evil characters get to be as evil as sin, y'know? If our good characters get to be the walking Messiah, our evil characters get to be the walking Apocalypse.

It would be interesting, though. Assuming Bethesda pulls the whole 'Synths are people, too!' plotline (which I hope they don't), it'll be an interesting roleplay. Can you fight for the freedom of the Synths while holding actual human beings in bondage??
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Grace Francis
 
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