Dialogue wheel, a great way to mask lacking dialogue

Post » Fri Dec 04, 2015 10:54 pm

I see that about 50% of all the reviews for FO 4 came out within the first 24 hours, with the majority being 10′s and 0′s. Are you going to argue that this represents a good sampling selection? Drop metacritic, it is useless. I have no problem with respecting and understandings peoples opinions about the game on the forums based on what they actually write and say, you don't need flawed statistics to support your opinion (and as I said before, even if it wasn't flawed it is a logical fallacy in any case).

User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Fri Dec 04, 2015 12:58 pm

Someone needs to re-do these comparison images using the new mod that shows spoken lines.

http://imgur.com/a/koaKe

Its not like dialog options will get any better after you see what you're going to say, but anyway, just for the sake of comparison.

(FO4: A bazillion more lines full of short/poorly written dialog approach to general conversation, boy must those devs be proud!)

User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Fri Dec 04, 2015 11:28 am

I feel as if I've made a case for why metacritic scores can prove a rough (albeit very rough) gauge of public opinion. The fact is that both Fallout 4 and The Witcher 3 have roughly five thousand reviews; one is struggling, the other is not. This cannot be down to trolling or black and white reviewing. But, for the sake of the discussion, let's drop user reviews.---

If anything, the professional scores also prove my point. Even the better reviews that surpass a 9/10 mention a litany of issues with the game. Frankly, many of them don't read as good reviews, then the verdict comes in at a much higher score than what you'd have expected based off the text. This game is lacking in the critical acclaim that has become standard with every Bethesda game since Morrowind. This suggests that the formula in Fallout 4 has failed to live up to what people expect from Bethesda. Now, I brought up review scores for a reason. I was basically using it to refute the notion that a small minority has issues with the game, and that Bethesda should just continue on their merry way with this new direction.

User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Fri Dec 04, 2015 1:30 pm

Pretty funny comparison there.

User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Fri Dec 04, 2015 11:48 pm

This basically covers it. We can argue back and forth forever about whether a change is better or worse, but I Iike to look at an easier argument, why the change was made. Forget about trolls and [censored], who's being too apologetic or too harsh, we all know the deal with franchises this big.

User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Fri Dec 04, 2015 11:42 pm

i mean someone on this 6 pages of text, i post that really the game success or no is base on the number of units they are selling, and someone told me no, for a companies to even think about making the next game they first need to win money with the game they already did. Even CDPR when they did the anual show of incomes they just measure the game success one the amount of money they produce and no the amount of "loyal" player the win.

So yeah Bethesda, as Blizzard, as Ubisoft, as any big trip A companies will keep increasing the number of Fan Base, bc they maybe lost alot of "old time fans of RP" but they probably did a market research that show that there are more ppl that like a more action drive game. (hell alot of friend that never touch Fallout game are actually playing it now)

And im come saying this from a long time fan of the lore of Warcraft, and i saw the lore been butcher over 10 year just to make it work for more ppl. Still what Bethesda is doing is like a 5% of what other companies have done to game that i have love. Like Blizzard and Warcraft.

User avatar
Arrogant SId
 
Posts: 3366
Joined: Sat May 19, 2007 11:39 am

Post » Fri Dec 04, 2015 7:38 pm

A lot of people have talked about removal of skill checks. That you can't tell what the short description will yield. And other valid points.

The big problem in my opinion hasn't seemed to generate as much discussion. The problem is that the style of the game has changed. Bethesda wants to make a different game, we don't like it, and they tried to shoehorn their new style into the old mechanic, and it's been a big failure. Now that we have a voiced protagonist, in this new style, every conversation has to be a camera-switching, third person cutscene. In GENERAL, when you talked to an NPC it used to be that the dialogue choice was like this:

Choice 1 Topic 1
Choice 2 Totally different topic 2
Choice 3 Another topic 3
Choice 4 Yet another topic 4

But now that depth doesn't exist. In GENERAL, dialogues are now long, drawn out cutscenes with a single linear path, where the choices are a bad attempt to give the player the illusion of choice, but really the "choices" are just masking that dialogue has been dumbed down into "interactive" cutscenes.
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Fri Dec 04, 2015 1:56 pm

Yeah Bethesda probably isn't even close to the worst examples.

User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Sat Dec 05, 2015 12:36 am

There's also a lot more competition around now than when Fallout 3 came out. The quality in other products are making the flaws in Bethesdas games more obvious to people, in 2008 fans of rpg-series basically had only Mass Effect to compare with. Bethesda today has the option of trying to stay competitive by relying on their writing and dialogue (which they have never been very good at), or relying on their open world, sandbox, action elements (which they have always been good at)...I think I can figure out where the marketing department stands on that issue...

User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Fri Dec 04, 2015 3:42 pm

well, if u compare Fo4 world, to Witcher 3 world on a exploration, open world i always will gravitate toward Bethesda bc their world crafting is just better on the design. On the Story driver aspect yeah Witcher 3 have a better story driver (not the best, the whole Witcher 3 plot is overrate).

I guess they making the best decision about staying competitive on a market that is becoming more and more crow each year.

User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Fri Dec 04, 2015 6:20 pm

I still dont want o make a fuse, but if i fallout the "user Review" of metacritic, the reviews from Steam should be 50% 50% almost, and actually they review there are most close to the "official" reviews, 81% at the moment where the official give the game a 85%

User avatar
Erika Ellsworth
 
Posts: 3333
Joined: Sat Jan 06, 2007 5:52 am

Post » Fri Dec 04, 2015 8:38 pm

That's literally just saying yes or no though. As I said earlier, there is no nuance in Steam reviews. I left a recommendation for Fallout 4, because I think it's a good game. However, I think that the game is a poor Fallout title. I didn't leave a negative review because I didn't think that information would be relevant for the average consumer (unfortunately). Also, I showed how insanely inflated Steam reviews are because of this. New Vegas literally has 96% approval......

User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Fri Dec 04, 2015 2:21 pm

Dialogue wheel should just have one response for every conversation . YES.

Because doesnt matter what i say its always the same outcome for 9/10 quests.
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Fri Dec 04, 2015 10:34 am

Yeah that's the issue with Bethesda. They want to make a "Bethesda" game, not a "Fallout" game.

User avatar
George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Previous

Return to Fallout 4