Mesh Making for Morrowind (Skyrim too, if possible)

Post » Sat Aug 06, 2016 2:14 am

ok... so for 64 units in Morrowind, it'd be 6.4 units in Blender?

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DarkGypsy
 
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Post » Sat Aug 06, 2016 2:51 am

Exactly.

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jadie kell
 
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Post » Sat Aug 06, 2016 12:43 am

wow... well that may be where I went wrong in the first place... Do you know if there is any place where I can enter exact numbers for blender? Or a better way than eyeballing it?



I'd take a screenshot to show you what I'm working on, but I don't know how to make it work with Win 10

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chirsty aggas
 
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Post » Sat Aug 06, 2016 9:07 am

You can select vertices in edit mode and press "n" to display their position, and there you can enter exact numbers, but I actually don't do much modelling in Blender so I don't really now how to do things best. Or you can go to Mesh->Transform (in edit mode) and enable "grid", which makes vertices align to the blender grid when moving them around and pressing "Ctrl".



But you really should look up general Blender modeling tutorials for questions like this.

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Rob Davidson
 
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Post » Sat Aug 06, 2016 4:48 am

lol you replied as I was editing my own reply.

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Eileen Müller
 
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Post » Sat Aug 06, 2016 3:51 am

hmm... figured out how to do screenshots, but can't figure out how to link them

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Lindsay Dunn
 
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Post » Sat Aug 06, 2016 10:04 am

You have to upload them somewhere and post the link.

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Mariaa EM.
 
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Post » Sat Aug 06, 2016 11:59 am

see if this works...


https://www.dropbox.com/s/mkq3zir1tm7rr27/Screenshots.zip?dl=0

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Oyuki Manson Lavey
 
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Post » Sat Aug 06, 2016 12:23 pm

No... you have to select the file in dropbox and click "share" and then "copy link" to get a working link other people can click.

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Anna S
 
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Post » Sat Aug 06, 2016 10:47 am

oh snap... lol still new to this... try it now?

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Peetay
 
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Post » Sat Aug 06, 2016 1:44 am

Got it! Looks interesting! But you say the scale is incorrect? As I said, I am not an expert for Blender modeling, so I don't know if I can really help you with this.

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sas
 
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Post » Sat Aug 06, 2016 4:17 am

yeah, the meshes don't line up properly. about the only thing I did to make it reasonably similar, was to create a base mesh (the corner I believe), and copy the vertices of one side to make the rest of the meshes... it didn't work out quite as well as I'd hoped for some reason...



BTW, these wall pieces are my concept for a Redoran battlements wall, based on the concept that, being an outlander, the player would likely want better defenses than the garden walls House Redoran has.



I'm also working on a variant of these wall pieces that can be used as "Street" tiles. I want to go from ashland wastes, to verdant cityscape.

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Brooks Hardison
 
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Post » Sat Aug 06, 2016 8:50 am

Not meaning to bump this. I managed to get a scale that works with Morrowind. Now, however, I can't get the box to show up around the meshes. It's inside the meshes, and very small. Can anyone give me some likely scenarios as to what I need to do to solve this? I still can't find effective Blender tutorials... unfortunately, their mostly all dead, and I still can't figure out 3ds Max at all.

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Kerri Lee
 
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Post » Sat Aug 06, 2016 5:04 am

select a mesh in blender, hit a twice to select everything, then ctrl + a and choose scale/rotation option for the mesh. That should solve your bounding-box issue.

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Scared humanity
 
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Post » Fri Aug 05, 2016 10:13 pm

weird... I'm pretty sure I did that... but I will try just to make sure.

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Wanda Maximoff
 
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Post » Sat Aug 06, 2016 2:14 am

You'll need to make sure you've selected the whole mesh. that may have been the issue -- anything hidden will also need to be unhidden before selection :3



This includes the rootcollisionnode as well, so be sure you've selected *everything*. It took me a couple of tries the first time :P

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Danny Warner
 
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