Apply DT reduction to a weapon

Post » Sun Jan 02, 2011 5:10 am

You can create the Base Effect yourself, DT is nothing but an Actor Value and it can be manipulated like all other Actor Values.


In this cases it would not help, since you are manipulating the DT of your target. Also you have to set the DT of your target lower Before the shot and set it back to its old value after the shot. The problem is that you can't set it before the shot makes the damage.
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james tait
 
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Post » Sun Jan 02, 2011 12:03 pm

The calculation is still complex.
Is it possible to get the current shot damage from the player or must i calculate it by hand?
Is there even a function to get the weapon damge from a equiped weapon?
I'm not sure if its possible to calculate all things you need for this, also it could be a problem when you have a big script and a fast firing weapon, maybe performance problems come in here.
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Annika Marziniak
 
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