To further push this slightly off topic, I really think Berserker (because that's what it's called now, for some reason) should be more like it was on previous games. At the very least, not be as good. For instance, I feel like the double damage would be fine, but they shouldn't also get percentage damage reduction. They should either get fortified health, or extra health regen. Something that could be countered easier by something just hitting really hard. I feel like the Nords should've gotten something with the 50% damage reduction, if anyone.
They pretty much did away with the pro/con powers, which would've made it a lot easier to justify shorter cooldowns. But with Berserker, it would just be too much. I feel like most other things would be relatively balanced with a 5-10 minutes real-life cooldown, though.
The Nord Warcry ability is pretty overpowered and has saved my ass a number of times on Master difficulty. Fear all nearby enemies. Regardless of anything, they become feared. I have never met an enemy that it does not work on. Now, I've never used it on a dragon, but you get the idea.
If you want to make that useable more than once a day, might want to add a level cap to the fear...
In regards to this. I feel like that's somewhat more balanced than say... the calm that Imperials get. Simply because, it's much harder to kill things that are running away from you. Not to mention, you tend to use fear more (at least I do) when trying to escape. So, yeah. You could escape often. But in the end, what does that really accomplish in terms of clearing a dungeon or progressing in a questline? Not to mention, if it's on a 5-10 minute cooldown, you'd still have to wait more time for that to cool in real life, than if you instead, using the current 24 hour system, just walked outside and waited for 24 hours.