[REQ] Powers Cooldown.

Post » Thu May 17, 2012 8:40 pm

I was wondering if anyone knows if it's possible and if so, how to go about changing powers to use a lower cooldown than the normal 24 hour thing. I always mod all of the races and their powers, once the editor comes, so that you can use the powers much more frequently. Generally, I try to balance them a bit, to make it so they aren't all godlike. But I feel like powers, not just racial passives, should really help define a the race you play.

So, I'm looking for a temporary workaround, until the editor is out, that just lowers the cooldown to that of like... 5-10 real-life minutes. And please... no one tell me to just wait 24 hours. That's just tedious as hell.
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M!KkI
 
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Post » Thu May 17, 2012 5:56 pm

In earlier TES you had "Lesser Powers" which generally had cooldowns that would last a minute to several minutes. I think in Skyrim they were functionally replaced with "Shouts".
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Stephy Beck
 
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Post » Thu May 17, 2012 3:44 pm

You're probably going to have to turn them all into shouts in order to have them function the way you want.
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joseluis perez
 
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Post » Thu May 17, 2012 11:34 pm

You're probably going to have to turn them all into shouts in order to have them function the way you want.

Not necessarily. There are plenty of powers in this game that are not once-per-day, especially with Vampires and Werewolves, that have cooldowns ranging from 30 seconds to minutes. So that means the code for making such a power is in the game. I'm guessing all once-per-day powers are just set to a cooldown of like "86400 seconds", as you'll notice your cooldown bar turns blue after using them and DOES start turning back to black after waiting a few hours.
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sarah simon-rogaume
 
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Post » Thu May 17, 2012 2:02 pm

Regardless of whether or not it's doable now, I can't wait to have them setup this way. I very rarely use racial powers simply because of the fact that no situation feels like it warrants using a 24 hour cooldown, so I just never use it, thinking I'll save it for some dire moment. Sure, I've even died before, because of that, but that's just the way my mind works. I'd like something that's semi-reliable as a fall back for whatever function each race's power covers, not just something I only use in complete "oh [censored]" situations or just once for fun and then never again.
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Justin
 
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Post » Thu May 17, 2012 7:29 pm

Regardless of whether or not it's doable now, I can't wait to have them setup this way. I very rarely use racial powers simply because of the fact that no situation feels like it warrants using a 24 hour cooldown, so I just never use it, thinking I'll save it for some dire moment. Sure, I've even died before, because of that, but that's just the way my mind works. I'd like something that's semi-reliable as a fall back for whatever function each race's power covers, not just something I only use in complete "oh [censored]" situations or just once for fun and then never again.
Tell me about it. I've died about 100 times I could've lived if only I wasn't saving my Voice of the Emperor for a time that never came. :P
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Darlene Delk
 
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Post » Fri May 18, 2012 1:34 am

Yeah, except the Orc Racial Cooldown is pretty OP with 2x Damage and Half Damage Taken for 30 seconds. It could work much better as a once-per-day power combined with a lesser power (every 5 minutes or so), both of lesser magnitude.
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Jack Walker
 
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Post » Fri May 18, 2012 1:28 am

Yeah, except the Orc Racial Cooldown is pretty OP with 2x Damage and Half Damage Taken for 30 seconds. It could work much better as a once-per-day power combined with a lesser power (every 5 minutes or so), both of lesser magnitude.

Well, that's why I was saying I would normally try to balance them a bit, before just shortening the cooldowns. But I'm not sure how to go about doing either of those things, at the moment.
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Vahpie
 
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Post » Thu May 17, 2012 3:26 pm

Some stuff like the Bosmer ability could be used about every minute, honestly. Others, like berserk, could be used every day or maybe 12 hours or something. they should still be used tactically, since they're so powerful.
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RObert loVes MOmmy
 
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Post » Thu May 17, 2012 5:43 pm

Berserk and Adrenaline rush should have consequences upon expiration.
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asako
 
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Post » Thu May 17, 2012 5:58 pm

The Nord Warcry ability is pretty overpowered and has saved my ass a number of times on Master difficulty. Fear all nearby enemies. Regardless of anything, they become feared. I have never met an enemy that it does not work on. Now, I've never used it on a dragon, but you get the idea.

If you want to make that useable more than once a day, might want to add a level cap to the fear...
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Bitter End
 
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Post » Fri May 18, 2012 3:51 am

To further push this slightly off topic, I really think Berserker (because that's what it's called now, for some reason) should be more like it was on previous games. At the very least, not be as good. For instance, I feel like the double damage would be fine, but they shouldn't also get percentage damage reduction. They should either get fortified health, or extra health regen. Something that could be countered easier by something just hitting really hard. I feel like the Nords should've gotten something with the 50% damage reduction, if anyone.

They pretty much did away with the pro/con powers, which would've made it a lot easier to justify shorter cooldowns. But with Berserker, it would just be too much. I feel like most other things would be relatively balanced with a 5-10 minutes real-life cooldown, though.

The Nord Warcry ability is pretty overpowered and has saved my ass a number of times on Master difficulty. Fear all nearby enemies. Regardless of anything, they become feared. I have never met an enemy that it does not work on. Now, I've never used it on a dragon, but you get the idea.

If you want to make that useable more than once a day, might want to add a level cap to the fear...

In regards to this. I feel like that's somewhat more balanced than say... the calm that Imperials get. Simply because, it's much harder to kill things that are running away from you. Not to mention, you tend to use fear more (at least I do) when trying to escape. So, yeah. You could escape often. But in the end, what does that really accomplish in terms of clearing a dungeon or progressing in a questline? Not to mention, if it's on a 5-10 minute cooldown, you'd still have to wait more time for that to cool in real life, than if you instead, using the current 24 hour system, just walked outside and waited for 24 hours.
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Horse gal smithe
 
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Post » Fri May 18, 2012 2:30 am

or, as i have said before, make powers scale with the character's level. Level 1 orcs shouldn't berserk as well as their more battle hardened brethren. and give it some drawbacks as some have suggested. I'm thinking of the D&D barbarian berserk ability. Lower levels aren't as powerful and exhaust the character at the end of the duration. Low level berserk could only give a 10% damage and resist bonus and significantly halt/slow stamina regen for some time. At higher levels, you could up the bonuses, remove/lessen the penalty or have it useable more often.
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CxvIII
 
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Post » Thu May 17, 2012 6:49 pm

Tell me about it. I've died about 100 times I could've lived if only I wasn't saving my Voice of the Emperor for a time that never came. :P
I've gotten people who were angry to stop attacking me with voice of the emperor. Particularly a certain NPC whose house burned down.
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Robyn Lena
 
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Post » Thu May 17, 2012 4:16 pm

I've gotten people who were angry to stop attacking me with voice of the emperor. Particularly a certain NPC whose house burned down.
That's how I dealt with the Markarth Guards after killing about a dozen of them and decided it was time to surrender.

It wouldn't be too difficult to have the powers be replaced with more powerful powers every 5-10 levels.
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Steph
 
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Post » Thu May 17, 2012 4:06 pm

Berserk and Adrenaline rush should have consequences upon expiration.

I really like that idea.
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Symone Velez
 
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