Pretty big bug?

Post » Fri Nov 16, 2012 2:10 am

So I was tasked (from the armored troll seller) with killing a vampire that was in Dawnstar acting as a visitor and he is supposed to be in the Longhouse however the waypoint is on the ground pretty much in a door.. So I don't know what to do about this! So basically, the target isn't there to be killed. The quest is named A Jarl's Justice.

Thanks in advance for the help.

EDIT: Another bug, I am told to speak to Isran from the guy that gives me the assassination quests, yet Isran has nothing for me.
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celebrity
 
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Post » Thu Nov 15, 2012 2:05 pm

If you can't sneak attack the fella then just run up and roflstomp his face. Pay your bounty and go back, your reward'll be a little reduced but the quest'll be done. Also, if you're pretty good at speech you can convince him to follow you, I think.
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Alexander Lee
 
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Post » Thu Nov 15, 2012 4:58 pm

If you can't sneak attack the fella then just run up and roflstomp his face. Pay your bounty and go back, your reward'll be a little reduced but the quest'll be done. Also, if you're pretty good at speech you can convince him to follow you, I think.

He isn't there, though, It shows a waypoint but isn't in the place, and in fact it seems very displaced.
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suniti
 
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Post » Fri Nov 16, 2012 4:16 am

He isn't there, though, It shows a waypoint but isn't in the place, and in fact it seems very displaced.

Huh that is weird, you tried waiting on the spot or reloading? Or go through the door?
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Cathrin Hummel
 
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Post » Thu Nov 15, 2012 4:59 pm

The quest marker only show you the area hes in, not were he is.
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Nienna garcia
 
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Post » Fri Nov 16, 2012 4:02 am

The quest marker only show you the area hes in, not were he is.
This could make sense but I can't find anyone out of the norm in the longhouse and the marker is on foot level in a corner.
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Sara Johanna Scenariste
 
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Post » Fri Nov 16, 2012 1:34 am

This could make sense but I can't find anyone out of the norm in the longhouse and the marker is on foot level in a corner.

That indeed sounds buggish.
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Wayne W
 
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Post » Thu Nov 15, 2012 10:01 pm

Not surprising. One of Dawnguards biggest trademarks currently is that NPCs related to the new expansion wind up all over the place doing strange things (not as in mysterious, as in they're not supposed to be. For those who are having the same issue youk now what I'm talking about and they're definitely not meant to be doing some of the things they're doing, or be in some of the places they're showing up).
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Damien Mulvenna
 
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Post » Fri Nov 16, 2012 3:12 am

Did people even give feedback when they played the beta? This isn't the only bug I've encountered.e
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Michelle Serenity Boss
 
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Post » Thu Nov 15, 2012 10:03 pm

Not surprising. One of Dawnguards biggest trademarks currently is that NPCs related to the new expansion wind up all over the place doing strange things (not as in mysterious, as in they're not supposed to be. For those who are having the same issue youk now what I'm talking about and they're definitely not meant to be doing some of the things they're doing, or be in some of the places they're showing up).


So Dawnguard NPC's are all pulling a Louis Letrush and showing up on/buried in roads in the middle of nowhere? Lol
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Miguel
 
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Post » Fri Nov 16, 2012 4:19 am

By the way are these assassination quests random and continuous or do they end and have some sort of reward?
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how solid
 
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Post » Thu Nov 15, 2012 1:56 pm

By the way are these assassination quests random and continuous or do they end and have some sort of reward?

I've heard they eventually lead up to a conclusion, but I can't confirm anything.
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Setal Vara
 
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Post » Thu Nov 15, 2012 3:33 pm

I've heard they eventually lead up to a conclusion, but I can't confirm anything.
This is unfortunate for me. :(
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Nitol Ahmed
 
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Post » Fri Nov 16, 2012 1:28 am

Seems like it is still buggeg, PLEASE Bethesda, fix this.
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Josephine Gowing
 
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Post » Thu Nov 15, 2012 6:54 pm

He may be stuck inside the building. Try doing the bowl/whirlwind sprint glitch through the wall and seeing if he is in there.

Not surprising. One of Dawnguards biggest trademarks currently is that NPCs related to the new expansion wind up all over the place doing strange things (not as in mysterious, as in they're not supposed to be. For those who are having the same issue youk now what I'm talking about and they're definitely not meant to be doing some of the things they're doing, or be in some of the places they're showing up).
Yeah. I've seen flying fish, guards sitting in invisible chairs in the middle of the road, npcs chopping wood partially inside a house (looked like he was chopping a door down), people teleporting around, and my whole water walking glitch which brakes the game in a way.
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Ben sutton
 
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Post » Fri Nov 16, 2012 3:50 am

Another bug added I found.. *sigh*
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lacy lake
 
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Post » Thu Nov 15, 2012 10:41 pm

The quest in question is called A Jarl's Justice
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Melung Chan
 
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