Just an FYI, mods like UFO that allow multiple followers are very popular--so a solution that only takes care of one follower may be insufficient. And in past games like Morrowind/Oblivion/Fallout3, teleport rings or the like for followers were very common, so I expect we'll be seeing those again in Skyrim before too long [looks guiltily at signature]. So if the player shouldn't bring followers into the area, I'd suggest trying to find some immersive way to tell the player that, because trying to block it from happening mechanically is very tricky.
This is also what I'm afraid of, I've been trying to think of the situation with multiple followers because of this but I never considered teleport rings. Does this mean you can "summon" the followers? I'm not actually worried about summoning in general. The problem with followers is that they will most likely get killed in the area, it's filled with traps and requires fast movement and agility. It's also a surprise to the player, so it's quite tricky to tell anything in advance.
The dungeon also has a special key room in the beginning and an unlockable shortcut before that, so I might resort to something cheesy like "only the strong with the key item may pass"... The player could come and get the follower(s) after making it to the other end of the shortcut, it wouldn't matter at that point. The area might have to be made sealed forever after that though.
Anyway, if the player is "cheating" with other mods, there's nothing I can do to prevent it. There's no way to know what kind of mods the players have installed or how they are using them. The vanilla game isn't safe either. The worst thing for my mod would now be something that allows the player to enter forbidden areas by levitating or something. Then again, it's even easier to ruin the experience using console commands.