i dont have any 3d modelling abilities at all. I am happy to know how texture pathnames are set in NifScope, thats it. Playing around with some mods i ve tried to add a NiAlpha Block/Property to a texture but it always fail to be done correct. If i try to add a new Ni-Alpha node to an existing NiTriShape Node by selecting it and use "Block --> Insert -->NiAlpha --> NiAlphaProperty" or by "Node --> Attach --> Property --> NiAlphaProperty", but the result is always that i get a NiAlphaProperty node that is not a subnode of the selected NiTriShape but a main node itself.
I know how the node should looks like by editing existing nif-files. Look at this GIF-File (contains several pics) if you are not understand what i mean.
[img]http://s14.directupload.net/images/120201/xhrgepyk.gif[/img]
Can anybody explain to me whats getting wrong? I am really frustated trying for hours without any result.
I've also tried to move the new NiAlphaProperty up and down but didnt make it to be a subnode of the selected NiTriShape. I tried bring it to the right position by copy & paste branch
I am using newest 1.1.0 RC5 version of Nifscope.
BTW Nifscope, can i delete only a part of a mesh with it, e.g. from making a skimpy armor, or is that only possible with blender or 3DS Max?
And is it with it possible to scaling with it only in one dimension instead of scaling with keeping proportions?
Sorry my bad, 25 years old school english.