Overall this whole ordeal was a major pain in the ass and I appreciate all your assistance. I'm keeping this thread bookmarked for future reference. From the last few days I have learned a lot. For one, try not to make meshes with too many seperate parts. That way changing values in NifSkope wouldn't be as painful. If I had simply combined all of the stockadewall01's into a single part, I would have been able to do everything a lot faster. The exporter is in dire need of further devolopment, safe to say, I will not be using it to make meshes this way, and will most likely only us it with custom meshes or to combine "simple" meshes. I also learned that NifSkope is very powerful and will be able to do a lot of what I need it to.
If anyone has a better way of importing/exporting and editing Nifs then I am all for it. The Max exporter is nearly unusable.
Edit: Also, pretty discouraging after all this work to find a lot of problems with textures being stretched. Even after scaling the uvs correctly there are some sections that are stretched terribly. It's weird because the mesh and texture looks perfect in NifSkope and all of my texture related problems have only been visible within the CS
Edit2: YES!!!!! Scratch the above edit, I changed the value of how the texture was wrapped from Clamp S Clamp T, to Wrap S Wrap T. All the blur is gone, all the UV Scaling is 1x1 (is disjunction with my previous statement) , and the Max exporter can go burn in a hole.