AI problems and Enemy view distance feedback

Post » Fri May 21, 2010 11:20 am

Hello Crytek, just wanted to give some customer feedback about your AI and overall enemy view distance issues I've come across while playing Crysis 2. First off I'll say I've been enjoying the game but have come across a few AI scripting errors that I want to show you.

http://i1103.photobucket.com/albums/g477/somberlain66/Crysis%202/AIsoldiers_1.jpg
In this picture which was taken from the alien crash site area in the main campaign, as you can see they are basically stuck and only respond to actually getting hit with gunfire or a melee attack, you can walk right up to them and they wont respond unless you hit them or shoot them.

http://i1103.photobucket.com/albums/g477/somberlain66/Crysis%202/AI_firing.jpg
This screenshot was also taken near the alien crash site area by the underground parking garage entrance located near the main street. Many of the AI seem to be able to see through the buildings no matter where a person moves. The green tracer fire is from the Helicopter that spawns after investigating the alien ship. I've gone underground and around the city square area towards the entrance to other parking garage and they still seem to be able to shoot at you no matter the distance or obstacles. I'm not sure if it was meant to be this way but I thought Id show you so you can see for yourself.

These pictures are just a few I've taken of numerous enemies I've encountered that seem to have problems with their scripting/view distance. I've also seen soldiers running into invisible walls and get stuck running in place, I've seen enemies who were in vehicles get stuck in the vehicle and not be able to exit, and get stuck repeating the exiting animation. I haven't finished the single player campaign yet so I can't comment on anything past the alien crash site area but so far the game has been fun and solid with just some AI hiccups. As a loyal customer I can only suggest that you guys go back into the game and look it over cause they seem to be a little buggy in some spots.

User avatar
Celestine Stardust
 
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Joined: Fri Dec 01, 2006 11:22 pm

Post » Fri May 21, 2010 5:00 pm

Gratz, you broke the forum layout haha.

Well use thumbnails next time :)


The AI could use some tweaking it seems though.
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Chica Cheve
 
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Joined: Sun Aug 27, 2006 10:42 pm

Post » Fri May 21, 2010 7:39 pm

Gratz, you broke the forum layout haha.

Well use thumbnails next time :)


The AI could use some tweaking it seems though.


whoops, guess I did break it :) .....that's better.
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louise tagg
 
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