I tried it with a broom, and gave the broom the pickaxe01.nif in the proper folder, and I mined pickaxes that were called brooms. It was wild.
You will need BSAunpacker in order to get the mesh for the item you want and put it in the ore folder, but besides digging through the .bsa and finding the item you want, it's quite easy.
I think I will write this up in the wiki if no one has (I don't think anyone has, because I looked all over for a solution at first and didn't find it).
My original post is quoted here:
Hello everyone, I'll try to be as clear as possible about what I attempted. Please note I am still struggling to grasp Papyrus, but more than that I'm trying to understand where and how Papyrus and the CK interact with different things.
I was going along playing my character, who is a smith, and finding that I needed charcoal more than I could find in various towns. So I thought it would be neat if I could mine *mineral* coal like an ore (giving the player a piece of charcoal renamed as coal).
Here is what I did:
1. Used an ebony ore vein and gave it a new editorID, which created a new form.
2. Used the "Charcoal" miscitem and gave it a new editorID, which created a new form.
3. I changed the keyword of the Coal to make it a Vendor Ore Item instead of a Vendor Tool something or other (not sure if I actually needed to do this)
4. Changed the "Ore" property in the Creation Kit of the new vein to the editorID of the coal.
5. Put my new vein in the world (outside, near Riverwood) and set it up with the appropriate mining furniture marker
6. Linked the vein and the furniture marker
7. Tried to use the auto-fill button, but couldn't tell if it worked or if I was supposed to do that.
What I thought would happen: I thought I would go out and mine coal
What actually happened: The vein gives me no indication of being an ore vein at all. I can't mine it, and it doesn't have any overtext that tells me it is a vein.
I added a regular Corundum ore vein right next to it just so I could make sure I set everything up right. The Corundum ore vein worked just fine.
I even changed the Ore property of the regular Corundum ore vein to my new coal miscitem, but it still gave me Corundum (!)
I searched for a script or place where ores were specifically defined but did not find any except in the FavorJobsOre script, which I don't think applies to what I was trying to do. I did not alter any scripts nor create any new ones, since it seemed like mining was just tied to generic scripts. Here are the scripts I could find that pertained to mining:
mineorefurniturescript
mineorescript
favorjobsmineorescript
The top two didn't seem to have any specific information about what constituted an ore, which led me to believe that I could simply substitute another miscitem. I was wrong. What am I missing?
I was going along playing my character, who is a smith, and finding that I needed charcoal more than I could find in various towns. So I thought it would be neat if I could mine *mineral* coal like an ore (giving the player a piece of charcoal renamed as coal).
Here is what I did:
1. Used an ebony ore vein and gave it a new editorID, which created a new form.
2. Used the "Charcoal" miscitem and gave it a new editorID, which created a new form.
3. I changed the keyword of the Coal to make it a Vendor Ore Item instead of a Vendor Tool something or other (not sure if I actually needed to do this)
4. Changed the "Ore" property in the Creation Kit of the new vein to the editorID of the coal.
5. Put my new vein in the world (outside, near Riverwood) and set it up with the appropriate mining furniture marker
6. Linked the vein and the furniture marker
7. Tried to use the auto-fill button, but couldn't tell if it worked or if I was supposed to do that.
What I thought would happen: I thought I would go out and mine coal
What actually happened: The vein gives me no indication of being an ore vein at all. I can't mine it, and it doesn't have any overtext that tells me it is a vein.
I added a regular Corundum ore vein right next to it just so I could make sure I set everything up right. The Corundum ore vein worked just fine.
I even changed the Ore property of the regular Corundum ore vein to my new coal miscitem, but it still gave me Corundum (!)
I searched for a script or place where ores were specifically defined but did not find any except in the FavorJobsOre script, which I don't think applies to what I was trying to do. I did not alter any scripts nor create any new ones, since it seemed like mining was just tied to generic scripts. Here are the scripts I could find that pertained to mining:
mineorefurniturescript
mineorescript
favorjobsmineorescript
The top two didn't seem to have any specific information about what constituted an ore, which led me to believe that I could simply substitute another miscitem. I was wrong. What am I missing?